Multiplayer Implementation is happening.

The place to discuss all things Receiver.
Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Multiplayer Implementation is happening.

Post by Deadlyfluffball » Mon Oct 29, 2012 2:29 am

How is the project doing friend? Hope it`s going smoothly.


And if you are dealing with life things then please do so, haste makes waste as they say.

juliobds
Posts: 16
Joined: Mon Sep 10, 2012 9:22 am

Re: Multiplayer Implementation is happening.

Post by juliobds » Thu Nov 01, 2012 9:55 pm

Deadlyfluffball wrote:How is the project doing friend? Hope it`s going smoothly.


And if you are dealing with life things then please do so, haste makes waste as they say.
Hey there, thanks for the support, I planned everything so I would have time to develop this project more this week. I'll have more news on development process the 10th of Oct.

Keep safe and shoot them drones ;)

JMan19
Posts: 2
Joined: Fri Jul 22, 2011 10:42 pm

Re: Multiplayer Implementation is happening.

Post by JMan19 » Fri Nov 02, 2012 8:37 pm

please continue this i would love for this to have Co-op

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baldwinkids6
Posts: 52
Joined: Thu Jan 05, 2012 12:22 am

Re: Multiplayer Implementation is happening.

Post by baldwinkids6 » Mon Nov 05, 2012 8:29 pm

Thanks for taking the time to do this *thumbs up!*

Markus Manon
Posts: 1
Joined: Tue Apr 10, 2012 11:06 pm

Re: Multiplayer Implementation is happening.

Post by Markus Manon » Sat Nov 10, 2012 5:33 am

Excited for the latest update, this is looking like the most likely to be awesome multiplayer modification I've seen yet. I really have high hopes for this project and I would love to see it released at some point. Keep it up, man!
Kudos and other praise!

juliobds
Posts: 16
Joined: Mon Sep 10, 2012 9:22 am

Re: Multiplayer Implementation is happening.

Post by juliobds » Sun Nov 11, 2012 7:33 pm

Hey everyone,

I happy to announce that the code is 100% ported to C# and everything is working as it should (except the drones and the ammo of the revolver that is infinite). Some things still need some fixing but everything is coming along nicely. I'm now making the guns shoot in multiplayer (The guns shoot individually but no player see's that from the other).

I'll keep you guys posted on any new relevant information.

Dark_Force
Posts: 15
Joined: Sat Mar 17, 2012 11:52 pm

Re: Multiplayer Implementation is happening.

Post by Dark_Force » Tue Nov 13, 2012 3:43 pm

Awesome! This is gonna be great fun.

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Parco Folgore
Posts: 143
Joined: Wed Apr 18, 2012 11:18 am

Re: Multiplayer Implementation is happening.

Post by Parco Folgore » Wed Nov 14, 2012 6:25 pm

interesting project, will a beta be released soon?

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WhiskeyTangoFoxtrot
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Joined: Tue Sep 18, 2012 5:06 pm
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Re: Multiplayer Implementation is happening.

Post by WhiskeyTangoFoxtrot » Mon Nov 19, 2012 3:41 am

just found this topic today and I cant wait to play some Receiver co-op. I tend to stay away from mods and such because I'm usually not computer literate enough to make them work, but this seems like something too awesome to be missed out on due to lack of mod experience X3

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SteelRaven7
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Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: Multiplayer Implementation is happening.

Post by SteelRaven7 » Mon Nov 19, 2012 12:08 pm

WhiskeyTangoFoxtrot wrote:just found this topic today and I cant wait to play some Receiver co-op. I tend to stay away from mods and such because I'm usually not computer literate enough to make them work, but this seems like something too awesome to be missed out on due to lack of mod experience X3
Don't worry about that, this mod will be as simple as download and play.

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Parco Folgore
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Joined: Wed Apr 18, 2012 11:18 am

Re: Multiplayer Implementation is happening.

Post by Parco Folgore » Thu Nov 22, 2012 2:37 pm

One thing i want to ask, when two players are facing eachother, what will they see?
nothing or a floathing gun:P
if you could get someone to model for you, it would be awesome

DrunkenPuppy
Posts: 2
Joined: Wed Jan 13, 2010 6:31 am

Re: Multiplayer Implementation is happening.

Post by DrunkenPuppy » Sat Nov 24, 2012 12:44 pm

Parco Folgore wrote:One thing i want to ask, when two players are facing eachother, what will they see?
nothing or a floathing gun:P
if you could get someone to model for you, it would be awesome
He mentioned that he wanted to use basic "capsules" as the player models. However, I'm sure once the multiplayer game mechanics are in place it wouldn't be terribly difficult to put in player models with walk animations. (Syncing player animations may be more work? Not sure though)

Troll
Posts: 1
Joined: Sun Dec 05, 2010 9:51 pm

Re: Multiplayer Implementation is happening.

Post by Troll » Thu Nov 29, 2012 7:36 am

Hmmm Julio, i think you should make a twitter where you can post updates on the mod so we can see what you have done so far maybe some screenshots of the menu's and what you have accomplished. Sorry if i am seeming to rush you i am just really excited about what you are doing. :D

Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Multiplayer Implementation is happening.

Post by Deadlyfluffball » Thu Dec 06, 2012 12:26 am

Any updates to report?

juliobds
Posts: 16
Joined: Mon Sep 10, 2012 9:22 am

Re: Multiplayer Implementation is happening.

Post by juliobds » Thu Dec 06, 2012 5:50 pm

Troll wrote:Hmmm Julio, i think you should make a twitter where you can post updates on the mod so we can see what you have done so far maybe some screenshots of the menu's and what you have accomplished. Sorry if i am seeming to rush you i am just really excited about what you are doing. :D
My Twitter is @Juliobds_Replay, I normally don't post anything related to my work in there but since this isn't NDA'd I don't see why I can't do some updates in there. Gimme some hours and I'll do a quick video of what's already done.
Deadlyfluffball wrote:Any updates to report?
Yes :) I've been pretty busy these last times but I finally reached an important milestone in Survivor Zero so I will have about a week to dedicate to this game. I'll be posting quick updates, videos and screenshots in my twitter as requested.

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