Multiplayer Implementation is happening.
Re: Multiplayer Implementation is happening.
A little bit late but here is the promised video.
http://youtu.be/FCPDTPu1FEY
I've 100% finished the menu and now only gameplay features remain to be implemented.
For daily updates, follow me on twitter.
http://youtu.be/FCPDTPu1FEY
I've 100% finished the menu and now only gameplay features remain to be implemented.
For daily updates, follow me on twitter.
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- Joined: Thu Jan 05, 2012 12:22 am
Re: Multiplayer Implementation is happening.
Wow this is awesome! when will it be available?
Re: Multiplayer Implementation is happening.
As soon as every functionality of the single player game works in multiplayer. Well that and after David adds it to github I guess.baldwinkids6 wrote:Wow this is awesome! when will it be available?
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- Posts: 52
- Joined: Thu Jan 05, 2012 12:22 am
Re: Multiplayer Implementation is happening.
Cool Im really looking forward to this I really like Receiver and think this will help it get bigger!!
Re: Multiplayer Implementation is happening.
Some people were concerned about the multiplayer fitting in with the lore, one possible solution to that issue is to have a team-based scenario where one team is the receivers and the other side is kill drones.
I think it would be interesting to play as the stun-drones, this sort of balances things out if the game is played in a first team to be wiped out kind of mode. The humans have limited ammo and the drones have to get right up in the face of the humans.
Co-op is pretty easy to fit into the lore.
My main issue with multiplayer is that a lot of the atmosphere of the game is lost by having someone there with you. It kind of removes that "against the world" vibe, and places too much weight on the tension in combat to hold the atmosphere, which I'm not sure it can do alone. Either way, it's an interesting experiment.
I think it would be interesting to play as the stun-drones, this sort of balances things out if the game is played in a first team to be wiped out kind of mode. The humans have limited ammo and the drones have to get right up in the face of the humans.
Co-op is pretty easy to fit into the lore.
My main issue with multiplayer is that a lot of the atmosphere of the game is lost by having someone there with you. It kind of removes that "against the world" vibe, and places too much weight on the tension in combat to hold the atmosphere, which I'm not sure it can do alone. Either way, it's an interesting experiment.
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Re: Multiplayer Implementation is happening.
Wow, man. Sounds good. Can we expect the multiplayer update before new year?
Re: Multiplayer Implementation is happening.
I have no idea, I'm trying but as soon as I find some free time something urgent comes up I've planned some more free time for next week but I can't make no promises.Wielkimati wrote:Wow, man. Sounds good. Can we expect the multiplayer update before new year?
Edit: Also here is the main reason why I am so busy: http://s-ze.ro/R8aUl4
I hope you guys enjoy it.
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Re: Multiplayer Implementation is happening.
Awesome, but will it be possible to be more than 2 players? and will there be possible to shoot eachother?juliobds wrote:A little bit late but here is the promised video.
http://youtu.be/FCPDTPu1FEY
I've 100% finished the menu and now only gameplay features remain to be implemented.
For daily updates, follow me on twitter.
If so, me and my friends will go bananas hunting eachother down while everything around us are trying to kill.
another question, if both players are facing an AI, how will the ai choose who to kill? the closest one, the one it spotting first or randomly?
Re: Multiplayer Implementation is happening.
If this works, Wolfire needs to add the code to normal Receiver.
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Re: Multiplayer Implementation is happening.
Is there any news?
Re: Multiplayer Implementation is happening.
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put my real work in front of this.baldwinkids6 wrote:Is there any news?
Edit: Sorry about the delay but I can't put this in front of my real work.
Last edited by juliobds on Wed Jan 23, 2013 10:36 am, edited 1 time in total.
Re: Multiplayer Implementation is happening.
Fixed.juliobds wrote:I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.baldwinkids6 wrote:Is there any news?
Re: Multiplayer Implementation is happening.
Haha thanks, I wrote that in a hurry and didn't even proofread.akazi wrote:Fixed.juliobds wrote:I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.baldwinkids6 wrote:Is there any news?
Re: Multiplayer Implementation is happening.
Hey guys, here's a lucky case I ran into while doing some testing. Look what I found:
IDK if this ever happened to any of you or if I messed up the probability of tapes spawning somewhere.
None the less it's something that can be fixed so it doesn't matter that much.
IDK if this ever happened to any of you or if I messed up the probability of tapes spawning somewhere.
None the less it's something that can be fixed so it doesn't matter that much.
Last edited by juliobds on Sun Feb 03, 2013 11:23 pm, edited 2 times in total.
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Re: Multiplayer Implementation is happening.
Gotcha! sorry don't mean to be a nuisance Thanks for giving your time for this your the best!