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Re: Multiplayer Implementation is happening.

Posted: Sun Dec 09, 2012 9:09 am
by juliobds
A little bit late but here is the promised video.

http://youtu.be/FCPDTPu1FEY

I've 100% finished the menu and now only gameplay features remain to be implemented.

For daily updates, follow me on twitter. :)

Re: Multiplayer Implementation is happening.

Posted: Wed Dec 12, 2012 4:50 pm
by baldwinkids6
Wow this is awesome! when will it be available?

Re: Multiplayer Implementation is happening.

Posted: Wed Dec 12, 2012 5:14 pm
by juliobds
baldwinkids6 wrote:Wow this is awesome! when will it be available?
As soon as every functionality of the single player game works in multiplayer. Well that and after David adds it to github I guess.

Re: Multiplayer Implementation is happening.

Posted: Wed Dec 12, 2012 5:41 pm
by baldwinkids6
Cool Im really looking forward to this I really like Receiver and think this will help it get bigger!!

Re: Multiplayer Implementation is happening.

Posted: Thu Dec 13, 2012 1:34 am
by Zuriki
Some people were concerned about the multiplayer fitting in with the lore, one possible solution to that issue is to have a team-based scenario where one team is the receivers and the other side is kill drones.

I think it would be interesting to play as the stun-drones, this sort of balances things out if the game is played in a first team to be wiped out kind of mode. The humans have limited ammo and the drones have to get right up in the face of the humans.

Co-op is pretty easy to fit into the lore.

My main issue with multiplayer is that a lot of the atmosphere of the game is lost by having someone there with you. It kind of removes that "against the world" vibe, and places too much weight on the tension in combat to hold the atmosphere, which I'm not sure it can do alone. Either way, it's an interesting experiment.

Re: Multiplayer Implementation is happening.

Posted: Sun Dec 16, 2012 11:21 am
by Wielkimati
Wow, man. Sounds good. Can we expect the multiplayer update before new year?

Re: Multiplayer Implementation is happening.

Posted: Thu Dec 20, 2012 4:37 pm
by juliobds
Wielkimati wrote:Wow, man. Sounds good. Can we expect the multiplayer update before new year?
I have no idea, I'm trying but as soon as I find some free time something urgent comes up :( I've planned some more free time for next week but I can't make no promises.

Edit: Also here is the main reason why I am so busy: http://s-ze.ro/R8aUl4
I hope you guys enjoy it.

Re: Multiplayer Implementation is happening.

Posted: Fri Dec 28, 2012 10:04 am
by Parco Folgore
juliobds wrote:A little bit late but here is the promised video.

http://youtu.be/FCPDTPu1FEY

I've 100% finished the menu and now only gameplay features remain to be implemented.

For daily updates, follow me on twitter. :)
Awesome, but will it be possible to be more than 2 players? and will there be possible to shoot eachother?

If so, me and my friends will go bananas hunting eachother down while everything around us are trying to kill.

another question, if both players are facing an AI, how will the ai choose who to kill? the closest one, the one it spotting first or randomly?

Re: Multiplayer Implementation is happening.

Posted: Wed Jan 09, 2013 1:30 am
by zzwerty
If this works, Wolfire needs to add the code to normal Receiver.

Re: Multiplayer Implementation is happening.

Posted: Fri Jan 18, 2013 6:05 pm
by baldwinkids6
Is there any news?

Re: Multiplayer Implementation is happening.

Posted: Tue Jan 22, 2013 5:51 pm
by juliobds
baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put my real work in front of this.

Edit: Sorry about the delay but I can't put this in front of my real work.

Re: Multiplayer Implementation is happening.

Posted: Tue Jan 22, 2013 11:11 pm
by akazi
juliobds wrote:
baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.
Fixed. :D

Re: Multiplayer Implementation is happening.

Posted: Wed Jan 23, 2013 10:35 am
by juliobds
akazi wrote:
juliobds wrote:
baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.
Fixed. :D
Haha thanks, I wrote that in a hurry and didn't even proofread.

Re: Multiplayer Implementation is happening.

Posted: Mon Jan 28, 2013 12:49 pm
by juliobds
Hey guys, here's a lucky case I ran into while doing some testing. Look what I found:

Image

IDK if this ever happened to any of you or if I messed up the probability of tapes spawning somewhere.
None the less it's something that can be fixed so it doesn't matter that much. :lol:

Re: Multiplayer Implementation is happening.

Posted: Mon Jan 28, 2013 9:08 pm
by baldwinkids6
Gotcha! sorry don't mean to be a nuisance :wink: Thanks for giving your time for this your the best!