Receiver performance - what works, what doesn't

The place to discuss all things Receiver.
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berq
Posts: 13
Joined: Thu Sep 20, 2012 12:20 pm

Receiver performance - what works, what doesn't

Post by berq » Tue Oct 02, 2012 6:29 am

Given how many people are frustrated with Receiver's excessive demands on even some "high-performance" computers, I'm curious what kind of hardware it DOES prefer... or (alternatively) just runs into the ground.

List your GFX card, RAM, CPU, OS, and in-game resolution and detail level with a quick description of how well the game runs on your system. I'll start.

• Sapphire Radeon HD 6850 1GB
• 4 GB RAM
• Intel Core2 Duo E6550 @ 2.33GHz
• Windows Vista Home Premium 32-bit
• 1920 x 1080 - "Fantastic"

Not to brag, since I don't think my video card is anything particularly exceptional, but it runs like a dream. :mrgreen:

Sugfisk
Posts: 1
Joined: Tue Oct 02, 2012 4:31 pm

Re: Receiver performance - what works, what doesn't

Post by Sugfisk » Tue Oct 02, 2012 4:50 pm

I am surprised I must say that it "runs like a dream". I find playing this game on low graphics settings and a resolution around 1024 * 720, is taxing for my computer. I haven´t capped the fps, but I can´t imagine it to be higher than 30 - 40.
What resolution and graphics settings do you run it with?
  • My specs are (ASUS laptop):
  • Geforce GT 630M 2GB
  • 8GB RAM
  • Intel core i7, (don´t know clock fq)
  • Windows Vista Home Premium 64-bit
  • Screen res 1920 x 1080
  • HDD unfortunately 5600 rpm

maddin45
Posts: 22
Joined: Tue Aug 09, 2011 1:21 pm

Re: Receiver performance - what works, what doesn't

Post by maddin45 » Wed Oct 03, 2012 9:02 am

I usually only get low framerates (below 20fps) when there are many lamps in the scene. Most of the time it runs quite well.
As far as I know, in a normal rendering pipeline you have to run through the complete shading process for every lamp in the scene. So although the graphics look quite simple, all the lamps make the game very processing intensive. Maybe using a deferred shading pipeline could help here?

My system:
CPU: Intel Core i7 2600k
Graphics: Nvidia GTX570
Ram: 16GB
OS: Windows 7 Professional 64Bit
Screen resolution: 1680*1050

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Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Receiver performance - what works, what doesn't

Post by Korban3 » Fri Oct 05, 2012 10:12 pm

Runs like shit on my laptop. Lowest setting, < 20 fps was normal.

GPU: Intel HD Graphics
RAM: 2.8 GB
CPU: Intel Core i3
OS: Ubuntu, Precise Pangolin now. But I was using Windows 7.
Resolution: Had the game running at 640x480
Game Setting: Lowest or second to lowest setting

restcoser
Posts: 1
Joined: Sun Sep 09, 2012 8:16 am

Re: Receiver performance - what works, what doesn't

Post by restcoser » Thu Oct 18, 2012 5:59 pm

Okay, for me, performance is really a problem in THIS game. Not in any others games like skyrim or overgrowth...
Got the following setup:
4 x IntelCore i5-3450 @ 3.10 GHz
Nvidia GT 630
8GB Ram
Windows 7 Ultimate 64-bit
1280x1024 resolution
I turned the game settings down to fastest, but this setting does not really seem to have an impact.
Figured out that most likely enemies are causing these huge performance drops for me, from (vsynced) 60 fps to 15 fps if some enemies are around.
Most time its around 30 fps. :|

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orlok
Posts: 32
Joined: Mon Sep 10, 2012 8:26 am

Re: Receiver performance - what works, what doesn't

Post by orlok » Tue Oct 23, 2012 11:16 pm

Hello there

I use my PC for mainly 3D rendering and is usually fairly speedy with many tasks, It's a couple of years old now, but still handles most things ok, Reciever performs *adequately* on it at full settings.

CPU: Intel Core i7 @2800
Audio:onboard 7.1
Graphics: Nvidia GTX460 1gb
Ram: 12GB
OS: Windows 7 Ultimate 64Bit
Screen resolution: 1680*1050
3 Slow Hdds, cant remember RPM offhand. 2x500gb 1x1tb

rgds

LoK

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