[Solved] Reciever control bugs
Posted: Tue Apr 30, 2013 3:26 am
I'd hate to think I'm the only one experiencing these bugs but it was not brought up on the GitHub and I didn't find it here in the message boards. Search is nice, but it only works when we all describe things the same way I guess. Here are the ones that cropped up after playing for ten minutes.
Binding keys is a cruel joke, most actions do not care. Here are the ones I found:
Insert - Only works with the M1911. Trying to put a bullet into a clip, or put a mag into the Glock doesn't work.
Pull slide back - Only works with the M1911, the Glock uses 'r' regardless of this setting.
Speaking of which, the Glock appears to ignore most rebound keys.
If you assign 'cylinder out' and 'cylinder in' to the same key, they cancel each other out.
The assign key box is a mess. It would be nice if movement and the different guns had their keys grouped at least loosely together.
I love this idea, and I think it's really neat. It would be great to see it developed into a full-fledged project one day. Please tell me that I'm not the only one who has experienced these bugs.
Binding keys is a cruel joke, most actions do not care. Here are the ones I found:
Insert - Only works with the M1911. Trying to put a bullet into a clip, or put a mag into the Glock doesn't work.
Pull slide back - Only works with the M1911, the Glock uses 'r' regardless of this setting.
Speaking of which, the Glock appears to ignore most rebound keys.
If you assign 'cylinder out' and 'cylinder in' to the same key, they cancel each other out.
The assign key box is a mess. It would be nice if movement and the different guns had their keys grouped at least loosely together.
I love this idea, and I think it's really neat. It would be great to see it developed into a full-fledged project one day. Please tell me that I'm not the only one who has experienced these bugs.