Re: [MOD] Receiver Reloaded
Posted: Tue May 14, 2013 1:38 am
I'm just curious, could you release a version with the performance upgrades early? This generation time seems to be getting longer and longer...
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I tried it for my redist and it must of screwed 'something' up, since the game was unplayable after. Would you like to upload your tape sounds(without being an asset file)?Xriah wrote:Question: Were any changes made to the sharedassets1.assets file? In other words, could my VO mod and your mod co-exist?
You might have run into the same problem I did when creating my mod. If you want the compiled files to be interchangeable, you have to use the same version of Unity to compile (3.5.5f3).Enemby wrote:I tried it for my redist and it must of screwed 'something' up, since the game was unplayable after. Would you like to upload your tape sounds(without being an asset file)?
Code: Select all
if(weapon_holder.mag_object)
{
var magazine : GameObject = Instantiate(weapon_holder.mag_object);
magazine.transform.position = transform.position +
Vector3(Random.Range(-0.1,0.1),
0.4,
Random.Range(-0.1,0.1));
num_bullets -= magazine.GetComponent(mag_script).kMaxRounds;
while(magazine.GetComponent(mag_script).AddRound()){}
magazine.transform.rotation = BulletScript.RandomOrientation();
magazine.AddComponent(Rigidbody);
magazine.GetComponent(mag_script).collided = true;
}
Negative, I haven't gotten around to release. At the moment I'm looking for a host that would let me upload around 150 MB, which is few and far between as far as I know.B-radBeitler wrote:Is the mod out yet?
Thanks! I've been busy so that will definitely make magazine spawning considerably easier(Read: Copy-and-Paste easy)]Hexicube wrote:Some magazine spawning code
[REDACTED]
If you want any other code, just let me know and I'll send you a PM or something. :3Enemby wrote:Thanks! I've been busy so that will definitely make magazine spawning considerably easier(Read: Copy-and-Paste easy)]Hexicube wrote:Some magazine spawning code
[REDACTED]