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Weapon Additions - Updated Feb. 15th 2014 (Discontinued)

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Re: Weapon Additions - Updated Feb. 15th

Postby moomoohk » Tue Jun 10, 2014 6:14 am

i still have no idea how to install this mod
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Re: Weapon Additions - Updated Feb. 15th

Postby WTRXGamer » Wed Jun 25, 2014 2:17 pm

Does anyone know what happened to Josh?
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Re: Weapon Additions - Updated Feb. 15th

Postby APsychonaut » Mon Jun 30, 2014 8:25 pm

WTRXGamer wrote:Does anyone know what happened to Josh?


i'm going to hazard a guess at school, work, significant other, or 'oh my god this must be how valve feels about releasing hl3. nothing i can do will be as kickass as expectations' and then he left.

or he just forgot.
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Re: Weapon Additions - Updated Feb. 15th

Postby [email protected] » Tue Jul 29, 2014 7:51 pm

when I put in the files and try to play it I get an error it says it couldn't load game manager 0 :cry:
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Re: Weapon Additions - Updated Feb. 15th

Postby WTRXGamer » Wed Aug 06, 2014 4:47 pm

I have contacted josh though another website and he replied to me with this (When I asked about the mod):

Yeah I remember! I occasionally look at the thread but I haven't bothered to post anymore, I probably should have instead of just leaving it. I opened the project in a different version of Unity and it screwed a bunch of things up, I didn't have a very recent backup and was really lazy at the time so I decided to scrap it. About a month ago my computer would crash when it tried to load Windows so I formatted the hard drive and lost everything, it's working now but it runs really hot and shuts off if I try to play a game. It's pretty much from laziness and that screw up, I can't remember exactly what happened but the lighting was flickering and some audio wouldn't play.


I don't know if this means he's not going to develop it anymore, but for now it seems that way.

Josh: If you are reading this, I would still really like to see any development on it, even if it means we have to revert to an old backup. Either way, thank you for everything you have done to develop this mod.
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Re: Weapon Additions - Updated Feb. 15th

Postby jackthearcher » Wed Aug 06, 2014 10:09 pm

Thanks for posting that! I always wondered what happened. I'd love to see Josh come back to this but at the very least my curiosity is satisfied as to what happened.
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Re: Weapon Additions - Updated Feb. 15th

Postby WTRXGamer » Thu Aug 07, 2014 6:42 pm

jackthearcher wrote:Thanks for posting that! I always wondered what happened. I'd love to see Josh come back to this but at the very least my curiosity is satisfied as to what happened.

No problem, it was a bit difficult to track him down however.
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Re: Weapon Additions - Updated Feb. 15th

Postby WTRXGamer » Thu Aug 14, 2014 4:44 pm

Good news everyone, Josh has agreed to explain how to import models into the game and make them work. He said he would post a tutorial in a few weeks explaining how to, after he refreshes his memory.

Thank you so much Josh.
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Re: Weapon Additions - Updated Feb. 15th

Postby jackthearcher » Thu Aug 14, 2014 8:03 pm

That should be cool. I'm not sure who'll take this over if anyone, but glad to hear we'll get something of an update.
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Re: Weapon Additions - Updated Feb. 15th

Postby Jacobbil » Sat Aug 16, 2014 9:25 pm

I should learn to model and make a 92fs and a Unica 6. It's killing me that these aren't in the game.
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Re: Weapon Additions - Updated Feb. 15th

Postby RH_Reaper » Tue Sep 16, 2014 8:46 am

Great to hear that, I'd love the chance to bring in a Unica, Deagle and AK47 :D hope to see the tutorial up soon
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Re: Weapon Additions - Updated Feb. 15th

Postby NormanM7 » Sat Sep 27, 2014 6:54 pm

RH_Reaper wrote:Great to hear that, I'd love the chance to bring in a Unica, Deagle and AK47 :D hope to see the tutorial up soon


Ick, I wouldn't wanna deal with a Desert Eagle. Shot one of those IRL once. It jammed at least once a mag, sometimes twice. Also I couldn't shoot as accurately with it as I could with the .44 Magnum revolver I shot prior to it. Also, it was friggin heavy, a brick of steel. Much prefer my Springfield Armoury M1911A1 Mil Spec. Lighter, lighter ammo, thinner, cheaper, cheaper ammo, less felt recoil, similar capacity, more easily maintained, more reliable... not much reason to NOT get an M1911 lol

The AK47 sounds good, however they need to brush up on the ballistics. I find the bolt action ought to be more powerful, with better penetration. I mean, it fires a rifle round, does it not? As for the AK47 (or preferably AKM since those are more common and lighter anyways), it should definitely be more effective than the pistols/SMGs, I mean if it's chambered in M43, it'll have a 123gr bullet going 2,300 or 2,400 ft/s, something like that. The M1911A1 with hard ball .45 ACP will be 230gr going roughly 850 ft/s from the 5" barrel, and the G17/18... hmm... 115gr going 1200 ft/s, 124gr going 1100 ft/s, or 147gr going 1000 ft/s? That's just off the top of my head, I think that's the most common loadings for 9x19.

The M1928A1 Thompson really ought to be more powerful than the M1911A1 though, because I find it to be actually weaker, even though it should have greater velocity with its longer barrel. I love the TT33 though, I think they got that right. Milsurp 7.62x25 has some mean penetration. Something like 90gr going 1400 ft/s or something crazy like that? If the bolt action in the game fired 8mm Mauser though, if it's surplus, it'd be something like 195gr going 2600 ft/s or so from a 24" barrel, which is actually hotter than M2 Ball .30-06, Mk.VII Ball .303, GP11 7.5x55, etc. We're talking about a very bad day for anyone/anything that's on the wrong side of the rifle when it goes bang.
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Re: Weapon Additions - Updated Feb. 15th

Postby jackthearcher » Sat Sep 27, 2014 10:02 pm

Yea I can't wait to figure out how to do all this stuff.

Biggest issue will be acquiring said models of guns. I don't think I'd have an issue modding or coding, but I can't model. Also I think everyone here would have to work together to try and keep it all in one mod file.

As for guns I agree the Deagle is just a nasty pistol in RL, I've never seen anyone with an AK-47 in the last like 8 years only AKM's, and can't say much for the other gun. I also agree with some of the gun changes, like the bolt action rifle buff.
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Re: Weapon Additions - Updated Feb. 15th

Postby Colonelcrow » Thu Oct 09, 2014 9:25 am

Please can someone help me out: I've downloaded the base files and the most recent update files and installed them as i was instructed, but i don't get all the features, just the older ones. (Thompson, Remington 870, Only terrain on gun range, no Bolt - action rifle, no USP, no C96, can't drop flashlights)


Can anyone help me out? I don't know what i'm doing wrong.
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Re: Weapon Additions - Updated Feb. 15th

Postby Josh707 » Tue Oct 14, 2014 8:02 am

Well I'm back now. My laptop's hard drive is pretty much done, the log-in screen wouldn't even show but I managed to re-install Windows and the drivers and it seems to be working. I said I would explain the process of adding and setting up models in this game so I just came to clarify that my computer is "working" and I'm going to get to it soon. I think I can still run Unity but I have to re-download it now. Though, sorry about randomly disappearing without saying anything before. I had some computer problems but my extreme laziness is the main reason so I won't make any excuses, I should have at least posted about it. Anyways, I will get to that fairly soon as long as my laptop is still capable of running Unity.

Colonelcrow wrote:Please can someone help me out: I've downloaded the base files and the most recent update files and installed them as i was instructed, but i don't get all the features, just the older ones. (Thompson, Remington 870, Only terrain on gun range, no Bolt - action rifle, no USP, no C96, can't drop flashlights)


Can anyone help me out? I don't know what i'm doing wrong.


I'm not sure why that would happen other than the most recent update files not being the last thing copied. I would try just copying the contents of that archive over again and it should be updated.
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