Re: Weapon Additions - Updated Nov. 16th
Posted: Tue Feb 04, 2014 2:53 am
do u do dis with magic? I wanna buy sum magicAndrew1994 wrote:took a few hours to make
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do u do dis with magic? I wanna buy sum magicAndrew1994 wrote:took a few hours to make
Hmm... there's not really any other semi-opaque surfaces to compare it to, either. But- there is glass/invisible solid objects. At the very least, visibly framing the magazine should translate kinda well. Maybe if you added some thin as heck errant pollies in the magazine's plastic, it'd make it look scratched. Just spitballing, though, modelling was never my bag.Andrew1994 wrote:Its entirely possible, but the magazine etc... would need to be textured with an opacity (or alpha map) not sure but only on the parts that need to be transparent. and P90's have it as well.
I think it should. The glock and colt push the rounds up/down on the mag's base while you load and unload them after all. I assume that inside the magwell, it's doing just that still.Andrew1994 wrote:I don't know if all the other mechanics work like if the bullets are animated to feed through the gun entirely
From my time looking at the code I'm pretty sure that's what it's doing.APsychonaut wrote:I think it should. The glock and colt push the rounds up/down on the mag's base while you load and unload them after all. I assume that inside the magwell, it's doing just that still.
My inner CS player demands I ask if it's silenced.Andrew1994 wrote:I created a H&K USP

Yeah, it's already annoying for me, like it works but it isn't really in the best spot, you have to manually drag the scroll bar to be able to see the whole list at once. I'll think of some ideas, maybe just another menu like you said, it'd be pretty simple.Andrew1994 wrote:Does anyone think there should be a separate menu to the main menu in receiver, say if there's so many guns it get's annoying to keep scrolling so why not like on button press "i" it opens up a seperate menu with all the guns? But it doesn't have to be implemented modding takes a while and programming etc.. but it's an idea :)
Yeah, I could ask them about it but I don't know if they'd want some random guy to work on the game instead of them, David has said he would like to do more with Receiver but Overgrowth is the priority right now. I'd have to restart with just the TT-33 and Andrews models though, there would probably be legal problems if the models from RO2 were used. Looking at the to-do list on the github page it seems there's not much they had in mind at the time for any updates, just a few more handguns and minor tweaks/optimizations. I could probably implement a few things on that list, but I think my stuff is best left as a mod for now.Mossarelli wrote:Since you have access to the source on github, can't you work on the game and help Wolfire push some updates? Your weapons are almost done and can be included into the game at any time.
If Wolfire doesn't want the weapons menu in game, just make it available as a cheat code like: gunsgunsguns.
Here's an interesting quirk I just realized in the way this is implemented: the position for each round in the mag gets incremented and decremented sequentially, even on double-stack mags. Meaning that on the Glock mags, inserting a fifth round in the mag causes the bottom round to move from the left side of the mag (marked '4') to the right (marked '5').Josh707 wrote:Yeah, if you look at the spoiler above the rifle picture on the main post you'll see how it looks without the magazine mesh there, the last 2 bullets are in the same position so the first shot doesn't look like it takes a round though
At the very least I'd say you could check it in to your own branch, then submit a pull request for anything you think should go in the base game, like the performance optimizations you made.Josh707 wrote:Yeah, I could ask them about it but I don't know if they'd want some random guy to work on the game instead of them, David has said he would like to do more with Receiver but Overgrowth is the priority right now. I'd have to restart with just the TT-33 and Andrews models though, there would probably be legal problems if the models from RO2 were used. Looking at the to-do list on the github page it seems there's not much they had in mind at the time for any updates, just a few more handguns and minor tweaks/optimizations. I could probably implement a few things on that list, but I think my stuff is best left as a mod for now.