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Trackir with Receiver

Posted: Sun Oct 06, 2013 3:27 am
by rockraven500
I'm trying to a little twist to the game by adding some raw head movement, but when i tried using the mouse emulation setting it didn't do anything. Why does receiver block emulated mice?

Re: Trackir with Receiver

Posted: Sun Oct 06, 2013 5:09 pm
by Josh707
Some quick googling led me to find that Unity doesn't support TrackIR by default, although there's a plugin available here if you want to try to implement it yourself. I don't have one and have no idea how it works so I couldn't do it myself, but I imagine it's not too complicated.

Re: Trackir with Receiver

Posted: Tue Oct 08, 2013 6:45 am
by rockraven500
Yeah, this looks like it's needed when compiling from the source code, which I don't have. I would also need to partially recode the game to allow for it to actually control anything, not just track movement. I also wouldn't have the skills as a programmer to do that even if I had the source code. Thanks for the effort, but maybe someone else has had some luck?

Re: Trackir with Receiver

Posted: Tue Oct 08, 2013 8:02 am
by AmorphousGamer
Honestly, though it would be cool, it seems that would be a bit too much work just for having some head movement.
If anyone does want to go through the effort to do that though, I certainly wouldn't complain. :P

Re: Trackir with Receiver

Posted: Tue Oct 08, 2013 4:07 pm
by rockraven500
Well no, if you've ever used a trackir, you know how much more immerse it can get. Remember it doesn't only track where you're looking, but where you are, so that means peeking around corners and subtle head movements that you didn't even know you were making.

Re: Trackir with Receiver

Posted: Fri Nov 01, 2013 10:08 am
by SteelRaven7
I've been playing around with this for a bit, the result:



There's currently no public download, but it's fairly easy to implement if you know your way around unity.