i havent found a thread that collect all small bugs that people find, the all seem to have own threads
so here are some things i noticed while i was making a mod:
-safety on the 1911 cant be toggled when the hammer isnt pulled back
-slide cant be moved when safety is enabled
-doubletapping an inventory which has a mag in it inserts this straight into the gun, idk if this is a feature though
-hammer on the revolver cant be pulled while cylinder is open
-sometimes shells float around
has someone already done fixes for these?
some receiver bugs
Re: some receiver bugs
This is how the 1911 works; the safety lever physically stops the slide from movingThomason1005 wrote: -slide cant be moved when safety is enabled
This one is a feature; currently in the GitHub code there's a line in the help saying: "Quick load magazine: double tap [button]"Thomason1005 wrote:-doubletapping an inventory which has a mag in it inserts this straight into the gun, idk if this is a feature though
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Re: some receiver bugs
Something I've noticed is that sometimes when you spawn with the Glock, the slide will start open. You take out the magazine to check if there's even any ammo in it, and then try to close the slide. A round pops out of the chamber (which, obviously, it shouldn't have been in there in the first place).
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Re: some receiver bugs
grabbed by the ejector, and held in limbo i'd say. same thing happens with the M1911.AmorphousGamer wrote:Something I've noticed is that sometimes when you spawn with the Glock, the slide will start open. You take out the magazine to check if there's even any ammo in it, and then try to close the slide. A round pops out of the chamber (which, obviously, it shouldn't have been in there in the first place).
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Re: some receiver bugs
thats interesting, didnt knew thatUNHchabo wrote: This is how the 1911 works; the safety lever physically stops the slide from moving
i also noticed the inventory slots are too wide, so that the last ones arent on the screen anymore. might have to do sth with my resolution / aspect ratio though
Re: some receiver bugs
I've fixed this bug here:AmorphousGamer wrote:Something I've noticed is that sometimes when you spawn with the Glock, the slide will start open. You take out the magazine to check if there's even any ammo in it, and then try to close the slide. A round pops out of the chamber (which, obviously, it shouldn't have been in there in the first place).
https://github.com/David20321/7DFPS/pull/11
The round gets chambered when the slide goes back currently; my fix changes it to chamber a round when the slide goes forward, as you would expect it to do.