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Re: Joe's Receiver Multiplayer Implementation

PostPosted: Mon Jul 21, 2014 9:47 am
by Crystalwarrior
Dude, you seriously should make a deathmatch gamemode for this multiplayer implementation and perhaps add this mod for more weapons!

Although for deathmatch multiplayer to actually work well would require some actual health system so you don't die from one shot :V

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sat Nov 01, 2014 2:53 pm
by FlocKster
Can you please make a tutorial on how to run it in Unity? When I try to build & run it, nothing happens. I got it working the first time, but when I hit "Host Server" all buttons disappeared, nothing happend.

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sun Nov 02, 2014 5:07 pm
by bassgojoe
If you want to run it inside the unity editor, here are the steps I use:
* open the unity editor (I have 4.3.3f1)
* point it at the 7DFPS\UnityProject folder
* File -> Open Scene
* point it at Assets\splash_screen\splashscreen.unity
* hit Play
* hit "Host Server"
* wait a while for it to load, then you should be walking around

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Fri Nov 07, 2014 4:12 pm
by FlocKster
The scripts for the NetworkingObject and the Main Camera couldn't be loaded, Unity couldn't found them! Do I have to load them manually or something?

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sat Nov 08, 2014 9:07 pm
by bassgojoe
No, you shouldn't need to do anything like that. Maybe it's an incompatibility with a newer Unity version? Which version of Unity are you using?

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sun Nov 09, 2014 3:01 am
by FlocKster
Version 4.5.5.f1 , downloaded directly from the website. Also, when I open splashscreen.unity, it says me that there are compiler errors that need to be fixed;

Unbenannt.JPG
Console Screenshot

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sun Nov 09, 2014 9:13 pm
by bassgojoe
I just upgraded to Unity Version 4.5.5.f1. I was able to load splash_screen.unity with no errors, hit play, and select "Host Server", and get into game without any trouble. You may have an error with your unity installation. "Internal compiler error" sounds pretty dire.

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Mon Nov 10, 2014 10:17 am
by FlocKster
I'll re-install in the naive hope to get it working... :(

Update: My internet is slow ATM, so it'll take some time.

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Tue Feb 24, 2015 2:52 am
by Suraru
bassgojoe wrote:Right now there's just a github link to the unity project, so you'd have to get the source and build it yourself. I'd like to provide easy to install binaries but I'm not sure what the devs allow.


Considering the source code has already been released, and other mods have done so, it'd probably be alright. However, I wouldn't include any files that haven't been altered, that way people need the base game to run it.

Edit: That's a "please someone upload the altered files so all we have to do is download them onto a copy of the game, and maybe a patch for the Weapon Additions mod if one is needed."

Re: Joe's Receiver Multiplayer Implementation

PostPosted: Sun Aug 30, 2015 12:01 am
by The_Stitch
Suraru wrote:That's a "please someone upload the altered files so all we have to do is download them onto a copy of the game, and maybe a patch for the Weapon Additions mod if one is needed."

this, i tried to compile it and got to the main menu, but no buttons.