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Re: [i tried] receiver in unity 5

Posted: Wed Feb 10, 2016 7:37 am
by 3draven
Progress has slowed a bit due to RL deadlines. But I am making progress on the procedural wall generator. Just have to get the triangle strip generation to work in the right order. Then I can generate dynamic walls / floors with cut-outs for stairs / windows etc. Unfortunately my current workload will probably halt c# programming till the end of the month :(. I'll keep you guys posted once I start moving again with the project

Re: [i tried] receiver in unity 5

Posted: Sun Feb 21, 2016 8:47 pm
by 3draven
A little update on procedural generation progress:

- Procedural cutting of mesh walls can now overlap and auto generates the needed slices for all holes.
- there can be negative offsets allowing for holes to pass over the mesh boundary for areas like doors that go all the way to the floor.

A quick video of the procedural cutting taking place. Added in random holes with random dimensions and offsets. All works ok. Nothing breaks.

https://www.youtube.com/watch?v=4b5AJX9M5Ds

Re: [i tried] receiver in unity 5

Posted: Sun Feb 21, 2016 8:58 pm
by Constance
How far away do you think this is from release?

Re: [i tried] receiver in unity 5

Posted: Mon Feb 22, 2016 6:08 am
by 3draven
It's a bit hard to say at the moment. My day job is eating up most of my time. Once I get past my deadline there should be more frequent updates similar to the first April ones.

Current pending tasks:
- add thickness to the walls and write a function to calculate the uvs for the walls (rather complex)
- implement a room grid system to manage the room spawn positions and to check where the doors are connected
- implement portal system to random rooms
- finish tape player mechanics
- furniture / random light spawns (will probably remodel furniture to allow draw / door opening )
- patrol paths for mobile turrets that take into account room connection

Re: [i tried] receiver in unity 5

Posted: Mon Feb 22, 2016 6:00 pm
by 3draven
Main level grid prototype is working now it just needs refinements
https://3draven.wordpress.com/2016/02/2 ... prototype/
Image

Re: [i tried] receiver in unity 5

Posted: Tue Feb 23, 2016 7:47 am
by Silverfish
Really cool work, 3draven!

Re: [i tried] receiver in unity 5

Posted: Wed Feb 24, 2016 6:25 pm
by 3draven
So I've decided to push the procedural elements to a personal project an release receiver as is. I just need to implement the tape player mechanics & do some small bug hunts. Further development will go into a personal project.

Re: [i tried] receiver in unity 5

Posted: Tue Mar 01, 2016 7:42 pm
by 3draven
- Adding in key bindings that will reflect in the in-game help.
- Made more optimizations to the robot scripts.
- Around 60% of the new inventory class is up and running (stripping it out of the aimscript.cs)

Re: [i tried] receiver in unity 5

Posted: Wed Mar 02, 2016 7:20 pm
by 3draven

Re: [i tried] receiver in unity 5

Posted: Sat Mar 05, 2016 6:33 pm
by 3draven
Some slight updates

Image

Wall generator slowly being implemented into the level generator (still only 1 side)
https://3draven.wordpress.com/2016/03/0 ... rogress-2/

Procedural box collider generation based on holes
https://3draven.wordpress.com/2016/03/0 ... eneration/

Re: [i tried] receiver in unity 5

Posted: Sun Mar 06, 2016 3:59 pm
by 3draven
Window instancing now auto cuts out holes and generates box colliders!

https://3draven.wordpress.com/2016/03/0 ... -update-p/

Image

Re: [i tried] receiver in unity 5

Posted: Tue Mar 08, 2016 3:55 pm
by 3draven
Not much downtime today so I did some modeling to relax a bit. Remade the kitchen models. Doors can now open. Will hook it up to physx later on.
Image
https://3draven.wordpress.com/2016/03/0 ... t-for-fun/

Re: [i tried] receiver in unity 5

Posted: Tue Mar 08, 2016 4:55 pm
by 3draven
Image
https://3draven.wordpress.com/2016/03/08/floor-it/
Floors with holes implemented. Now they still need to "talk" with other floors to know where the stairs are. Procedural mesh still needs
- auto UV mapping (I have to cast the models vertex space from world space to a normalized 0,1 texture space
- extra geometry for the other side of the mesh and edges of the the holes.

Re: [i tried] receiver in unity 5

Posted: Tue Mar 08, 2016 6:19 pm
by 3draven
Ok a big step forward! Got double sided procedural geometry working. Now I just have to fill in the area between the two sheets of polygons.

https://3draven.wordpress.com/2016/03/0 ... -proc-gen/

Image

UV mapping still to go but that can wait. I'll be focusing on inventory bug fixes and level gen mechanics. Finally back to the fun parts!.

Re: [i tried] receiver in unity 5

Posted: Tue Oct 04, 2016 7:20 pm
by wolfbrother9393
Hey everyone! Is this still being ported over to Unity 5?
I wanted to poke around and add Oculus Touch / Vive support.