[MOD] Gain random perks each round

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sapheriel
Posts: 3
Joined: Mon Sep 23, 2013 11:26 am

[MOD] Gain random perks each round

Post by sapheriel » Mon May 02, 2016 9:24 am

I've been working for a while now on cleaning up and learning the Receiver source code, and thought I'd try making a mod for it.

The idea behind this mod is to give the player a random perk each round providing a slight advantage (or handicap!), hopefully changing how they approach the game a little bit. The title of the perk you've received is display in the upper left when you spawn and then fades out.

The mod is by no means complete, but I've implemented 12 positive perks so far. Their names are:

Moonshot
1850 PSI
Monophobia
Short Sleeves
Pocketful of Shrapnel
Magnificent
Déjà Vu
Slow Day
The Unseen Bullet is the Deadliest
Consumer Grade
Brownout
Glacial Stare

You can read the source code to find out what they do, but I think it's more interesting to just play and figure it out for yourself.

Speaking of source code: I haven't been able so far to get in contact with anyone at Wolfire to talk about licensing for distribution, so for now I can only distribute the mod through the source code on Github. (https://github.com/robinkunde/7DFPS/tree/mod_perks)
You have to use the latest version of Unity 4, since I can't figure out how to port the game to version 5.

I hope you enjoy it!

Plans for the future:
More perks!
UI to let you customize the mod in-game
Bug fixes & Performance improvements to the base game (I have a separate branch just for this, so you can enjoy these without the mod)

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SteelRaven7
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Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: [MOD] Gain random perks each round

Post by SteelRaven7 » Sat May 14, 2016 5:24 am

Cool mod idea!

I've been talking Receiver mod distribution with David in the past, and I'm pretty sure he said it's OK to distribute the receiver executable file without the data content for mods, which should work fine so long as the mod is code only. You should try contacting him on the IRC to double check this though.

MattShea
Posts: 1
Joined: Sun Mar 29, 2015 7:39 pm

Re: [MOD] Gain random perks each round

Post by MattShea » Sun May 15, 2016 8:03 am

This is awesome! Saw the devlog and they're hoping you can make an executable for the mod. I'm thinking of trying it out for my Youtube channel. Sounds like a lot of fun.
Last edited by MattShea on Sun May 15, 2016 8:04 am, edited 1 time in total.

sapheriel
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Joined: Mon Sep 23, 2013 11:26 am

Re: [MOD] Gain random perks each round

Post by sapheriel » Fri May 27, 2016 6:50 am

Whoops, I forgot to subscribe to this topic.

There were some things I wanted to fix/clean up in the scene files and level geometry, but I guess I can skip that. I'll definitely give it a try and hope a minor version mismatch is not a problem.

Thatguysowl
Posts: 1
Joined: Mon Aug 22, 2016 4:51 pm

Re: [MOD] Gain random perks each round

Post by Thatguysowl » Mon Aug 22, 2016 4:55 pm

How can i install this mod?
It looks interesting and i want to try it out but i cant get it to work.

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WynterFoxx
Posts: 10
Joined: Fri Jun 02, 2017 3:49 pm

Re: [MOD] Gain random perks each round

Post by WynterFoxx » Wed Jun 07, 2017 5:23 pm

As Thatguysowl said, how do we install this mod?

Silails
Posts: 3
Joined: Sun Feb 19, 2017 7:43 am

Re: [MOD] Gain random perks each round

Post by Silails » Fri Dec 01, 2017 4:26 pm

I would love to have this mod just to play some more of the game :D

sofiabovino
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Joined: Thu Feb 01, 2018 4:40 am
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Re: [MOD] Gain random perks each round

Post by sofiabovino » Thu Feb 01, 2018 8:47 am

Sunds like a lot of fun.

savimakwo
Posts: 1
Joined: Mon Feb 26, 2018 6:01 am

Re: [MOD] Gain random perks each round

Post by savimakwo » Tue Feb 27, 2018 4:35 am

i want to try it out but i cant get it to work.

sapheriel
Posts: 3
Joined: Mon Sep 23, 2013 11:26 am

Re: [MOD] Gain random perks each round

Post by sapheriel » Tue Mar 13, 2018 5:16 pm

I’m not sure there’s anything I can do about that at this point. The version of Unity the game was built with is pretty old at this point. You can probably still run it, if that version is still available, but I haven’t checked in a while. I tried multiple times to get in touch with someone at Wolfire to talk about distributing a compiled version, but they’ve been pretty busy shipping Overgrowth, so it never worked out.

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