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Desperate Gods

Posted: Mon Nov 19, 2012 2:15 am
by David
We made another 7-day game for F This Jam, called "Desperate Gods"! It is a digital board game designed to play just like a real one: in a shared physical space, with no artificially-enforced rules. I hope you like it! Even if you aren't into board games, you might want to check it out just to see all the great cards that Aubrey painted over the last week.

Mac: http://cdn.wolfire.com/desperategods/de ... mac_42.zip
Windows: http://cdn.wolfire.com/desperategods/de ... win_42.zip
Source code: https://github.com/David20321/FTJ

Change log:

v42:
Added scroll bar to server browser so it can display more servers

Re: Desperate Gods

Posted: Mon Nov 19, 2012 2:16 am
by GreenFlame
Guys, you're Awesome! Thanks again for your joy-spreading amazing game making magic! Downloading! =D

Re: Desperate Gods

Posted: Mon Nov 19, 2012 2:22 am
by turbochop
If they can make something this good in a genre they HATE, imagine what they will make in a genre they LOVE!

Re: Desperate Gods

Posted: Mon Nov 19, 2012 2:27 am
by Saedz
It's time to du du du du-Board games!

Re: Desperate Gods

Posted: Mon Nov 19, 2012 3:34 am
by Aaron
It's been great watching development over the last week, I'm excited to give it a try :)

Re: Desperate Gods

Posted: Mon Nov 19, 2012 3:50 am
by twincannon
This is so cool! Been on a huge board game kick lately, can't wait to try this with some friends tomorrow. Already have some rules questions but I guess half the fun is going to be making it up as we go along. :D

Re: Desperate Gods

Posted: Mon Nov 19, 2012 3:57 am
by Saedz
The Rulebook is in .txt form in the .zip file, so no need to make things up.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 7:06 am
by twincannon
Saedz wrote:The Rulebook is in .txt form in the .zip file, so no need to make things up.
Yup, I read that, but still had just a couple questions come to mind while playing around solo:
  • When rolling for combat by default, is it one die or two-and-pick-highest (like movement)? The how-to says "a die" but some of the items reference two so I'm guessing it's the latter.
  • How do you handle moving up/down floors? Your choice when moving past the squares with the entrances?
  • Some equipment cards reference spells but I don't see any spell cards?
  • The Altar says "get the gold from limbo", guessing that's where gold goes when you die?

Re: Desperate Gods

Posted: Mon Nov 19, 2012 10:12 am
by underthedeep
twincannon wrote: [*]Some equipment cards reference spells but I don't see any spell cards?
[*]The Altar says "get the gold from limbo", guessing that's where gold goes when you die?[/list]

this

also!!!! is the max health pool 3 or 4? I've noticed some cards say "take 3 damage", and some say "take 4 damage". Would both completely wipe you out since you have only 3 health tokens? or is there actually 4 in your total health pool?

Re: Desperate Gods

Posted: Mon Nov 19, 2012 11:48 am
by Silverfish
I would like an overview of the controls.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 11:58 am
by moomoohk
Silverfish wrote:I would like an overview of the controls.
Hit ? (top right of the screen)

David I found a bug: While zoomed in you can scroll off the map.

Everything about this game is amazing, from the artwork to the mechanics to the music. Great stuff.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 12:08 pm
by Saedz
1. When rolling for combat by default, is it one die or two-and-pick-highest (like movement)? The how-to says "a die" but some of the items reference two so I'm guessing it's the latter.
2. How do you handle moving up/down floors? Your choice when moving past the squares with the entrances?
3. Some equipment cards reference spells but I don't see any spell cards?
4. The Altar says "get the gold from limbo", guessing that's where gold goes when you die?
5. is the max health pool 3 or 4? I've noticed some cards say "take 3 damage", and some say "take 4 damage". Would both completely wipe you out since you have only 3 health tokens? or is there actually 4 in your total health pool?
[/quote]

1. Rolling for combat is a 1 dice, the equipment cards refers to extra roll if throw fails

2. you can go up and down from kennel to guilotine and from Labyrinth to Altar if you wantor you can continue foward instead, it's optional.

3. by spells he probably means these 3 cards
Scroll of Smiting
Scroll of Town Portal
Scroll of Teleport
but i'm pretty sure aubrey is going to make some more card later on which may be the spells or David edits the text from the cards. Also some equipment cards are like echanted OR those means all the breakable equipments in general

4. the limbo is a separate pile for money after player dies all the money goes in that pile.

5. Alarmed Knight is badass like that so he does 4 damage.(probably a typo from david it is supposed to be 3 just like "Lonely Flight")

6. All Discarded/eaten/stolen/broken cards goes in their own improvised deck next to the board.
all Event/location/castle cards goes in the same deck as discarded cards.

7. if you get sent in the Hegde maze by Incensed Wizard your next turn is skipped

8. you can't use you final hit point to send Serene Ways back to deck. must have 2 or more for the effect.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 12:20 pm
by akazi
I can't see the print on the board its all just blured

Re: Desperate Gods

Posted: Mon Nov 19, 2012 12:23 pm
by moomoohk
akazi wrote:I can't see the print on the board its all just blured
Z key zooms in.

You can see all the controls by hitting ?

Re: Desperate Gods

Posted: Mon Nov 19, 2012 12:25 pm
by akazi
moomoohk wrote:
akazi wrote:I can't see the print on the board its all just blured
Z key zooms in.

You can see all the controls by hitting ?
I tried that and it doesn't work.