Man, this is really rekindling my interest to do stuff for video games, even if I've never really been on the coding side of things.
1. Altar Run game: Your basic story for this mode is that there's McGuffin on altar. Go there and bring it back for 10 points and game ends. Much faster and more cutthroat compared to the normal game.
Fellow players can demand the McGuffin for themselves when they pass or are passed by the player who holds it. Depends on the McGuffin holder whether or not he wants to just give such a powerful thing away.
2. You killed my father, prepare to die!: If a fellow player kills your character, you can place a vendetta against him and your next character is your last ones brother/twin/cousin/sister/step-son/pet duck and he/she/it is going to adventure for the sole reason of revenge.
If your vendetta is successful and you kill your target, you get 5 points, all your targets money and equipment. You cannot pass your target or let him pass you without initiating combat.
Training your "Hello, my name is Inigo Montoya..." speech out loud is a good strategy to get your target flustered.
3. Swamp kills: If you stay more then 2 turns inside the swamp, you die.
4a.Clear roads:When all monsters are killed in single pile, you can roll 3d6 to move in the corresponding area.
4b. Moving monsters: When all monsters are killed in single pile, the monsters from the next pile are drawn next.