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Re: Desperate Gods

Posted: Mon Nov 19, 2012 12:29 pm
by Saedz
akazi wrote:
moomoohk wrote:
akazi wrote:I can't see the print on the board its all just blured
Z key zooms in.

You can see all the controls by hitting ?
I tried that and it doesn't work.
In the game and american keyboards the ? is the ' key for the Europeans

Re: Desperate Gods

Posted: Mon Nov 19, 2012 1:43 pm
by Djemps
I'm running the Mac build.

Am I the only one who randomly gets garbled graphics on the game board and cards?

This usually happens when creating a new game. I exit and start another and the problem is solved. Occasionally it has happened when I minimize my windowed game screen and then come back to glitchy graphics.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 4:06 pm
by Javafant
If I remember correctly this game is built on top of Unity Game Engine. As recently version 4 got released including Linux support, I would love to see a Linux port of this game. Shouldn't take to much work.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 4:37 pm
by Anton
Javafant wrote:If I remember correctly this game is built on top of Unity Game Engine. As recently version 4 got released including Linux support, I would love to see a Linux port of this game. Shouldn't take to much work.
David mentioned to me that he has purchased Unity 4, but has not installed it yet. He plans to do that soon, and will release a Linux version after that.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 7:05 pm
by underthedeep
Saedz wrote:


4. the limbo may be just the another word for the silver/gold pile next to the board, only said in a way it fits the theme of the area. (also the rules say all reference for the gold are silver instead, but i'm not so sure about this part because that area is slighly "high level")


[/quote]


yes thats what we went with last night as well, it was the only solution we can think of. though it does seem a bit out of the ordinary that someone can just come up on the complete storage of money in a flashhhhh

Re: Desperate Gods

Posted: Mon Nov 19, 2012 7:46 pm
by Teh_Bucket
I thoroughly enjoyed it. I played it locally with a friend of mine, who loved how much control you have as a user, as opposed to "every other board game game ever".

Right click could be used, perhaps for flip card. Other mouse controls would be nice. It's hard to pass mouse And keyboard around for local games, and the capacity for one handed gameplay is always nice.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 8:00 pm
by Korban3
YES IT RUNS UNDER WINE OH GOD SO MUCH FREAKING YES THIS IS GOING TO BE GREAT UNTIL THE LINUX BUILD NOW ALL I NEED IS A FRIEND

Re: Desperate Gods

Posted: Mon Nov 19, 2012 8:52 pm
by matt000r000
I have a major bug.

The game runs and plays fine, but 90% of the textures seem to be messed up. Specifically, there seems to be an overlay image over the board squares and cards, and that overlay is corrupted; I can see parts of recently closed windows or menus in it. I say it's an overlay because sometimes the corrupted bit has a transparent area through which I can see a very blackened version of the card.

I'm running a Mac Mini (late 2010 version) with 10.8.2 with the most up-to-date Open GL. The app itself is not corrupted; I have retried downloading it three times, and gotten the same results. On my 5th time of opening the game, everything worked fine; I'm now on my 10th or something and it's just not working. I have to rely on my friend to read of every single rule because we're on audio chat, and that works for now; but I have no way of knowing what anything is.

To be painfully specific, the areas where corruption exist are:
-The face-up sides of ALL cards.
-The information squares on the board where text is written.

To eliminate possible confusion, the following related but distinct textures are fine:
-The game board itself is fine.
-The card-back images are fine.

When I get some time, and if an update/solution doesn't come, I'm going to try to run the windows version in wine. Round-a-bout, but it shouldn't suffer from OpenGL problems. Theoretically.

Any help is greatly appreciated!

Re: Desperate Gods

Posted: Mon Nov 19, 2012 9:39 pm
by Manjarowolf
I like that its actually like a real life board game. so if I ever get mad I can just go "ah, what?! NO WAY!! Screw this! *throws stuff everywhere*" I was almost temped to see if I could flip the table. lol but aside from my shenanigans, it was an awesome board game to play. I kinda want an actual material version of this now.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 9:48 pm
by Djemps
matt000r000 wrote: To be painfully specific, the areas where corruption exist are:
-The face-up sides of ALL cards.
-The information squares on the board where text is written.

To eliminate possible confusion, the following related but distinct textures are fine:
-The game board itself is fine.
-The card-back images are fine.
This has been my Mac problem too.

Also, am I dense, or is there NO WAY to exit Full Screen aside from restarting my computer!?!?!?!

Re: Desperate Gods

Posted: Mon Nov 19, 2012 9:59 pm
by Anton
Djemps wrote:
matt000r000 wrote: To be painfully specific, the areas where corruption exist are:
-The face-up sides of ALL cards.
-The information squares on the board where text is written.

To eliminate possible confusion, the following related but distinct textures are fine:
-The game board itself is fine.
-The card-back images are fine.
This has been my Mac problem too.

Also, am I dense, or is there NO WAY to exit Full Screen aside from restarting my computer!?!?!?!
Cmd-Q works for me. You could also force quit if that doesn't work: Cmd-opt-esc

Weird that you guys are having visual issues. Are you both in 10.8?

Re: Desperate Gods

Posted: Mon Nov 19, 2012 10:17 pm
by Djemps
Anton wrote: Cmd-Q works for me. You could also force quit if that doesn't work: Cmd-opt-esc

Weird that you guys are having visual issues. Are you both in 10.8?
Whoops. Thanks Anton.

10.7.5 for me.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 10:39 pm
by matt000r000
Also, a comment on game mechanics. My friend and I got to the point where the last card was the one where any player may take 1 damage to return it to the deck. It is broken because, in this situation, even if we pay ourselves to death our health regenerates, and we can pay some more. A more balanced version would have the player pay 2, because then that prevents an infinite loop. In the end (because that card decided the game) we agreed to roll a d6 and bet on evens/odds. I lost. >.<

Another comment is that I don't think I could have managed to play that game without audio chatting, or chatting in some way, with my opponent. Can you build in a chatroom or something?

Finally, I would love to see a table-flip button that unlocks after a certain (long) period of time. The physics are SO fun to play with.

Awesome game!

EDIT: I hadn't seen the in-game chat as Anton pointed out.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 10:47 pm
by Anton
matt000r000 wrote:Another comment is that I don't think I could have managed to play that game without audio chatting, or chatting in some way, with my opponent. Can you build in a chatroom or something?
There already is an in game chat. Press enter to open a chat box, and type away. (Enter to send) - Be sure to hit the ? so that you can see all the in game controls.


EDIT:

btw Djemps, I just tested it on both my computers, and I don't get any visual errors on my Mac Pro running 10.6.8 or my Macbook running 10.7.5.

Re: Desperate Gods

Posted: Mon Nov 19, 2012 10:52 pm
by matt000r000
Anton wrote:
matt000r000 wrote:Another comment is that I don't think I could have managed to play that game without audio chatting, or chatting in some way, with my opponent. Can you build in a chatroom or something?
There already is an in game chat. Press enter to open a chat box, and type away. (Enter to send) - Be sure to hit the ? so that you can see all the in game controls.
Oh, thanks!