[Ruleset] Desperate Gods Dynamic Characters Ruleset (WIP)

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[Ruleset] Desperate Gods Dynamic Characters Ruleset (WIP)

Post by Woverdude » Fri Nov 23, 2012 12:01 am

Inspired by the amazing work of the Wolfire team on Desperate Gods, and after spending what was probably a tad too much time playing Desperate Gods on Thanksgiving, I have put together an expansion ruleset called 'Dynamic Characters Ruleset' (DCR) to build on the standard rules.

This ruleset is a Work In Progress and has not been thoroughly tested. Input, suggestions, and testing results are encouraged and requested. Please be polite, though. :-)


The Dynamic Characters Ruleset is an expansion of the standard ruleset which seeks to add additional tactics and character progression to the game of Desperate Gods. It does this by making characters more dynamic and defining new options for players.

The main features of DCR are new Attributes and Skills. Attributes are values that affect the outcome of D6 rolls, and Skills are new tactics that can be implemented against opponents.

Attributes are a new feature of DCR which adds progressive character attributes of the sort found in many traditional RPGs (Role-Playing Games). The attributes added are Strength, Endurance, Agility, and Intelligence.

Skills are another feature of DCR. Skills enable the player to perform new functions throughout the game to increase the amount of tactics available to players. Rather than having values that can be increased, a player only needs to train at the Town once to gain the Skill. The Skills available are Smithing, Stealth, Diversion, Mercantilism, and Magic.

In addition to these new tactics and attributes, DCR includes a character sheet which can be used to keep track of variables and keep notes.

The DRC ruleset handbook and a character sheet can be downloaded from Google below:

DRC Handbook PDF: https://docs.google.com/open?id=0B0MrQ_ ... 3pZZVdLZEU

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