List of needed rule clarifications.
Posted: Fri Nov 23, 2012 4:00 am
Tiles
Swamp:
Description: Draw two, pick one. Cannot leave unless you roll doubles OR take one damage.
- Is taking one damage a choice? Or do you have to take damage during a fight? On the next turn, do you draw two again? Can you choose to take damage after failing a double roll?
Entrace/Exit:
Description: Move D6 squares forward.
After moving D6 squares forward, do you follow the instructions on that tile?
Trap Door/Abyss:
Description: Fall down to the stacks, take one damage.
After falling down to the tile, do you follow the instructions on that tile?
Kennel:
Description: Draw one from town deck. Draw three, opponent picks one.
- If you already have 3 equipment, do you draw another piece of equipment? If so, do you choose one of the four to discard to the bottom of the pile?
Mirror:
After swapping with an opponent, do you follow the instructions on your opponents tile?
Junk Heap:
Description: Draw three from town(missed that on my first playthrough) deck, opponent chooses one for you.
If you already have 3 equipment, do you draw another piece of equipment? If so, do you (or your opponent) choose one of the four to discard to the bottom of the pile?
Gauntlet:
Description: Draw one. Draw another one.
- Does this mean draw one, fight it, draw another one, fight it?
Marionette:
Description: Untill your next turn. Move for other players.
What exactly do you have control over? Do you just roll the die and then choose? Do you battle for the player as well? Can you use equipment in/outside of battle. Can you initiate a fight on another player? If you initiated a fight against yourself, can you controll yourself?
Altar:
Description: Take two damage. Take the gold from limbo.
Whats a limbo?
Monster Cards
Lonely Flight:
Description: On loss: take three damage.
Does wary helmet protect from the three damage? Do nervous boots protect from the three damage?
Incensed Wizard:
Description: On loss: teleport to the Hedge Maze.
When you are teleported to the hedge maze, do you follow the intructions on the tile?
Dominated Baghead:
Description: On win: take one damage. On loss: take no damage.
Does wary helmet protect against the on win damage? Do nervous boots protect against the on win damage?
Satisfied Ghoul:
Description: On loss: Instead of dealing damage, Satisfied Ghoul steals one of your defeated enemies.
How is the defeated enemy chosen? Is it the last enemy you defeated, or do you pick one from your pile?
Determined Explorer:
Description: You may pay two silver to avoid this battle, and get an extra attack die in your next battle.
If you pay, do you roll both die at the same time? Or two tries at the same roll? Against the cold golem, do you get an extra attack die on the "on win" roll? Do you get an extra attack die if you have to fight it consecutive times? Do you get an extra attack die if you have to fight the deprived succubus mutliple times?
Nonchalant guard:
Description: On win: draw a card from the town deck.
If you already have 3 cards, do you draw a card? If you do, do you discard one of your four cards?
Concerned Swordsman:
Description: On loss: take two damage.
On loss, does wary helmet protect against this? On loss, do nervous boots protect against this?
Engrossed Priestess:
Description: On win: every player takes one damage.
On win, does wary helmet protect against this? On win, do nervous boots protect against this? What about if its not your turn?
Spirited Shrine:
Description: Sacrifice an equipment OR take three damage.
Does wary helmet protect against the three damage? Do nervous boots protect against the three damage?
Quaking Magma:
Description:Each player takes two damage.
Does wary helmet protect against this? Do nervous boots protect against this? What if its not your turn?
Serene Way:
Description: On win: any player may take one damage to put Serene way back in the deck.
Can wary helmet protect against this damage? Can nervous boots protect against this damage?
Monster Cards
Wary Helmet:
Description: You may use Wary Helmet to prevent damage from a battle roll to see if it breaks (1,2,3)
If this can protect against conditions listed above that do multiple damage points, does this protect one damage point or mutliple?
Reassuring Sphere:
Description: Use to prevent another item from breaking. Roll to see if sphere breaks instead. (1,2)
Does this replace the roll for the other item? Or is it used after the roll for the other item fails?
Shy Mask:
Description: You may use the shy mask to avoid a battle. Roll to see if it is lost. (1,2,3)
Can this be used after fighting the Deprived Succubus a second time?
Warm Potion:
Description: Discard warm potion to gain 2 health.
Can reassuring sphere prevent this item from being discarded? When can this item be used? During combat? Before combat? After combat? In-between extra rolls in combat?
Scroll of Town Portal:
Description: Discard to return to town.
Can reassuring sphere prevent this item from being discarded? When can this item be used? During combat? Before combat? After combat? In-between extra rolls in combat?
Scroll of Smiting:
Description: Discard to roll a 6 in combat.
Can reassuring sphere prevent this item from being discarded?
Ravenous Staff/Receptive Gem:
Description: Spells
Spells?
Other Stff
Opponents Choice:
Numerous times it is mentioned on your turn that your opponent should choose something. How do you decide who does this with multiple opponents playing.
Think that was everything. Sorry if anything is confusing/missing ect. Please post if theres anything I missed and I will add it to the OP.
Swamp:
Description: Draw two, pick one. Cannot leave unless you roll doubles OR take one damage.
- Is taking one damage a choice? Or do you have to take damage during a fight? On the next turn, do you draw two again? Can you choose to take damage after failing a double roll?
Entrace/Exit:
Description: Move D6 squares forward.
After moving D6 squares forward, do you follow the instructions on that tile?
Trap Door/Abyss:
Description: Fall down to the stacks, take one damage.
After falling down to the tile, do you follow the instructions on that tile?
Kennel:
Description: Draw one from town deck. Draw three, opponent picks one.
- If you already have 3 equipment, do you draw another piece of equipment? If so, do you choose one of the four to discard to the bottom of the pile?
Mirror:
After swapping with an opponent, do you follow the instructions on your opponents tile?
Junk Heap:
Description: Draw three from town(missed that on my first playthrough) deck, opponent chooses one for you.
If you already have 3 equipment, do you draw another piece of equipment? If so, do you (or your opponent) choose one of the four to discard to the bottom of the pile?
Gauntlet:
Description: Draw one. Draw another one.
- Does this mean draw one, fight it, draw another one, fight it?
Marionette:
Description: Untill your next turn. Move for other players.
What exactly do you have control over? Do you just roll the die and then choose? Do you battle for the player as well? Can you use equipment in/outside of battle. Can you initiate a fight on another player? If you initiated a fight against yourself, can you controll yourself?
Altar:
Description: Take two damage. Take the gold from limbo.
Whats a limbo?
Monster Cards
Lonely Flight:
Description: On loss: take three damage.
Does wary helmet protect from the three damage? Do nervous boots protect from the three damage?
Incensed Wizard:
Description: On loss: teleport to the Hedge Maze.
When you are teleported to the hedge maze, do you follow the intructions on the tile?
Dominated Baghead:
Description: On win: take one damage. On loss: take no damage.
Does wary helmet protect against the on win damage? Do nervous boots protect against the on win damage?
Satisfied Ghoul:
Description: On loss: Instead of dealing damage, Satisfied Ghoul steals one of your defeated enemies.
How is the defeated enemy chosen? Is it the last enemy you defeated, or do you pick one from your pile?
Determined Explorer:
Description: You may pay two silver to avoid this battle, and get an extra attack die in your next battle.
If you pay, do you roll both die at the same time? Or two tries at the same roll? Against the cold golem, do you get an extra attack die on the "on win" roll? Do you get an extra attack die if you have to fight it consecutive times? Do you get an extra attack die if you have to fight the deprived succubus mutliple times?
Nonchalant guard:
Description: On win: draw a card from the town deck.
If you already have 3 cards, do you draw a card? If you do, do you discard one of your four cards?
Concerned Swordsman:
Description: On loss: take two damage.
On loss, does wary helmet protect against this? On loss, do nervous boots protect against this?
Engrossed Priestess:
Description: On win: every player takes one damage.
On win, does wary helmet protect against this? On win, do nervous boots protect against this? What about if its not your turn?
Spirited Shrine:
Description: Sacrifice an equipment OR take three damage.
Does wary helmet protect against the three damage? Do nervous boots protect against the three damage?
Quaking Magma:
Description:Each player takes two damage.
Does wary helmet protect against this? Do nervous boots protect against this? What if its not your turn?
Serene Way:
Description: On win: any player may take one damage to put Serene way back in the deck.
Can wary helmet protect against this damage? Can nervous boots protect against this damage?
Monster Cards
Wary Helmet:
Description: You may use Wary Helmet to prevent damage from a battle roll to see if it breaks (1,2,3)
If this can protect against conditions listed above that do multiple damage points, does this protect one damage point or mutliple?
Reassuring Sphere:
Description: Use to prevent another item from breaking. Roll to see if sphere breaks instead. (1,2)
Does this replace the roll for the other item? Or is it used after the roll for the other item fails?
Shy Mask:
Description: You may use the shy mask to avoid a battle. Roll to see if it is lost. (1,2,3)
Can this be used after fighting the Deprived Succubus a second time?
Warm Potion:
Description: Discard warm potion to gain 2 health.
Can reassuring sphere prevent this item from being discarded? When can this item be used? During combat? Before combat? After combat? In-between extra rolls in combat?
Scroll of Town Portal:
Description: Discard to return to town.
Can reassuring sphere prevent this item from being discarded? When can this item be used? During combat? Before combat? After combat? In-between extra rolls in combat?
Scroll of Smiting:
Description: Discard to roll a 6 in combat.
Can reassuring sphere prevent this item from being discarded?
Ravenous Staff/Receptive Gem:
Description: Spells
Spells?
Other Stff
Opponents Choice:
Numerous times it is mentioned on your turn that your opponent should choose something. How do you decide who does this with multiple opponents playing.
Think that was everything. Sorry if anything is confusing/missing ect. Please post if theres anything I missed and I will add it to the OP.