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Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Tue Nov 27, 2012 4:27 pm
by Dinjoralo
One thing I noticed, I tried rebinding my "tap card" key to one of the extra buttons on my mouse, "Mouse 3" or "Mouse 4", and I can't use it to pan around when zoomed in. It works fine on middle mouse, and my rebound Tab key, but not on Mouse 3/4.

EDIT: Nevermind, apparently this is a problem on my mouses end, not just with this mod. Great job, by the way!

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Tue Nov 27, 2012 8:20 pm
by White Bear
Another feature that I would love you for is option for music disable.
The sound track is ok but can be bit distracting in skype environment. But I still like to hear the game sounds (shuffle, roll, tap and etc.).
Volume options would be cool too but music disable is priority.

EDIT: Thanks for info, Jayne :3

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Tue Nov 27, 2012 8:31 pm
by JayneHJKL
White Bear wrote:Another feature that I would love you for is option for music disable.
The sound track is ok but can be bit distracting in skype environment. But I still like to hear the game sounds (shuffle, roll, tap and etc.).
Volume options would be cool too but music disable is priority.
It's already built into the game. press 1 for no music. 2-5 select the different music tracks.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Tue Nov 27, 2012 8:51 pm
by White Bear
Oh almost forgot. Can we get open graphics aswell for
-Card backs
-Dices (multiple different ones)

If I could get my hands on those I would create more clearer board and deck coordination (played with my friends and on green area they kept wanting to grab from green deck. -.-'')

Dice graphics... have you seen dices from Descent: Journeys in the dark?
Good god I want to implement something like those dices into this game.
Incase some of you don't. Weapons in that game gave you specific colors of dice to roll.
Each face of the die could tell three things:
Range (grid based game) was a number.
Damage was indicated with small heart icons
Surges (could be spent to activate player skills or weapon skills) was indicated with small lightning icons.
Miss was indicated with X. (whole attack nullified no matter how much other dices showed)

Here is picture of each dice and it's sides
Image
(expansion pack dice are not in picture but they included upgrades for black dice and and miss dice with single face with X and rest empty)
Weapons them selves had indication what number of what dices you threw.
for example high tier Elven Bow had one Blue die, one Green and two Yellow. It also had ability to spend surges you got on your throw to add +2 range or +1 damage (and you could do same surge ability multiple times if were that lucky)
High tier magic like Flame Strike had one White, two Greens and one Yellow
Low tier Axe had simple one Red and one Green.
As you can see the trend in these weapons is to have only single base die (White, Blue and Red) because more than one can give much bigger chance of failure.

So bottom line is I wish I could expand and modify the game mechanics to give more element of choice to a player. (like original goal of their jam entry was.)
Increasing hit points and expanding to combat is only one of the things I wish and intend to do.
Of couse this is mostly for my play groups house rules. And I am sure there are lot more game design oriented people like me who want to try taking their own attempt at it without high production costs paper version would give.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Tue Nov 27, 2012 9:00 pm
by Vonkie
White Bear wrote:Oh almost forgot. Can we get open graphics aswell for
-Card backs
-Dices (multiple different ones)

If I could get my hands on those I would create more clearer board and deck coordination (played with my friends and on green area they kept wanting to grab from green deck. -.-'')

Dice graphics... have you seen dices from Descent: Journeys in the dark?
Good god I want to implement something like those dices into this game.
Yup, those features are coming up, I just spent all day figuring exactly that out!
The next update won't be today though, there is still a lot to do...

But most textures will be moved outside of the game from now, it probably means I'll have to get a loader screen though, the loading has gotten increasingly slower when introducing new textures.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 1:26 am
by Croco
Wow, thank you so much. This has become a staple game for my friends and I, so we really appreciate this mod. I'm looking forward to future improvements. I'll follow this thread closely.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 3:27 am
by Doom6197
Thanks , cant wait for the next update.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 4:43 am
by White Bear
124 stolen from deviant art and then butchered into card illustrations with gimp.
Had to learn to create batch file to generate card text file so I don't have to number them by hand. Now waiting for evening to brainstorm card texts with friends. :3

Love you Vonkie!

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 12:30 pm
by Vonkie
I'm so sorry about the time this update is taking, I expected that I could give most materials a new texture in a similar way. But it seems I'm required to try something different for every single little thing... x.x

I'm getting there, just not as quick as I thought. I'll see what I can get working soon and then post the update, to at least give you guys something new to work with. The back of the cards is not changeable yet, and that's annoying me. =/

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 2:47 pm
by Ratinod
Hi.
Imagine that in this game you can change everything! :shock:
What can come out of this, see the PDF file.
http://rghost.ru/41877294
: Drowned in dreams: :lol:
Exemple: http://i50.tinypic.com/icv2gp.jpg

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 3:08 pm
by Enricksolt
I'm having a lot of fun creating my own cards. These are the cards i've made so far
http://oi49.tinypic.com/15s0ark.jpg

I found an issue anyway, when you pick up something (a card, a coin, ecc), it's too "low" from the table and it will collide with the decks, it can be annoying sometime.

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 8:15 pm
by Croco
Enricksolt wrote:I'm having a lot of fun creating my own cards. These are the cards i've made so far
http://oi49.tinypic.com/15s0ark.jpg
Nice. I'm making some cards too. Perhaps we can make an "expansion pack" when we are done! :D
Where are those images from anywho?

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Posted: Wed Nov 28, 2012 8:56 pm
by Enricksolt
Croco wrote: Nice. I'm making some cards too. Perhaps we can make an "expansion pack" when we are done! :D
Where are those images from anywho?
I was thinking about the same. In the meanwhile i've made more cards and rework some others.
http://i49.tinypic.com/zloy6o.jpg
1. Equipments cards
2. Tier 1 Dungeon
3. Tier 2 Dungeon
4. Tier 3 Dungeon

The arts are from Magic the Gathering.

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

Posted: Thu Nov 29, 2012 2:14 am
by Vonkie
Did it, finally! I was too eager to release it before all the bugs were fixed though...

None-the-less, it works, even though partly.
Read the ReadMe file included in the extra rar file in 011 BETA if you wanna learn how to mod the textures!

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

Posted: Thu Nov 29, 2012 7:38 am
by Yuri Melo
Do not have a downloadable version for MAC?

And can change the text of the board?

Please, try this ! :)