Card Ideas/Concepts

The place to discuss all things Desperate Gods.
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seiseki
Posts: 37
Joined: Tue May 03, 2011 8:14 am

Card Ideas/Concepts

Post by seiseki » Sat Nov 24, 2012 2:44 am

I thought I'd start a thread for card ideas, since I got a few myself and I'm sure others do too! :)
Devious Goblin
Type: Goblin
Deck: Nature

Victory Points: 1
Coins: 0
Dice: 4

Special:
On victory: steal 3 silver from another player.
On defeat: lose 3 coins.

"Ohh, Pretty, shiny, gemstones"
Devious Collector
Type: Human Hermit
Deck: Dungeon I

Victory Points: 2
Coins: 0
Dice: 4

Special:
On victory: Draw one town card.
On defeat: Discard one equipment.

"Let me relieve you of that, it will make a fine addition to my collection.."
Possessed Dagger
Type: Living Equipment
Deck: Dungeon I

Victory Points: 4
Coins: 0
Dice: 6

Special:
On victory: Add Possessed Dagger as an equipment.
On defeat: Lose all your equipment.

Equipment: When dealing damage to a player, destroy one of his equipment.

"Suddenly, the inanimate object started moving on it's own.."
Use this template:

Code: Select all

[quote]
[size=120]Name [/size]
[b]Type:[/b]
[b]Deck:[/b]

[b]Victory Points: [/b]
[b]Coins:[/b] 
[b]Dice:[/b]

[b]Special:[/b] 
[/quote]
Last edited by seiseki on Sat Nov 24, 2012 4:56 am, edited 4 times in total.

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Saedz
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Location: Butts
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Re: Card Ideas/Concepts

Post by Saedz » Sat Nov 24, 2012 3:32 am

Corpse thief
type:Human Thief
Deck:Dungeon 1

Victory points: 2
Coins: 0
Dice: 4

Special: On win: You get 2 Silver coins from limbo pile
Cowardly Jester
Type: Human Servant
Deck:Forest

Victory Points: 3
Coins: 1
Dice: 3

Special: Before the battle roll a die to see:
4 or more You fight against this monster
3 or less You put this card under the deck and draw 1
Messiah of the Damned
Type: Banished Demon God
Deck:Dungeon 3/hell

Victory Points: 7
Coins: 0
Dice: 6

Special: On loss: On 1d6 4+ you have to fight this again.
Untrsustworhy Merchant
Type:Location Shop
Deck:Forest

Victory Points: 1
Coins: 0
Dice: 0

Special: You can buy 1 item from the Town shop, but after few of your turns the item breaks and get discarded.
Last edited by Saedz on Sat Nov 24, 2012 5:57 am, edited 1 time in total.

seiseki
Posts: 37
Joined: Tue May 03, 2011 8:14 am

Re: Card Ideas/Concepts

Post by seiseki » Sat Nov 24, 2012 4:44 am

Cowardly Jester, nice idea!
He should be worth a bit more though, since you need to roll 4+ and 3+ to win against him.

And for the demon, add a lesser roll for winning, that way he'll be really hard to kill. :D

I really like the fight again mechanic because it extends fights, but should be reserved for special monsters.
And something I'd like to see is boss monsters that require more effort to take down.

Combining the two you have this idea for a boss.
Necriphal the Re-animator
Type: Undead Boss
Deck: Dungeon II

Victory Points:6
Coins:3
Dice:4

Special:
On win: Roll a D6, on 3+ fight re-animated corpse again.
On loss: Take 3 damage and each player shuffles one creature back into their respective decks.

"Let me bestow upon you, the gift of the unliving" - Necriphal
Infused Gem of Vigor
Type: Equipment
Deck: Town

Victory Points:0
Coins:10
Dice:0

Special:
Infused Gem of Vigor counts as one extra Health. Discard this only after you run out of tokens.

"Enchanted with powerful magic, the gem pulsates with life"

Mr_FJ
Posts: 6
Joined: Mon Jul 13, 2009 10:06 am

Re: Card Ideas/Concepts

Post by Mr_FJ » Sat Nov 24, 2012 5:12 pm

Mimic
Type: Possessed Object
Deck: Dungeon 2

Victory Points: 0
Coins: 5
Dice: 4

Special:
On defeat: Discard an equipment card.
Boulder
Type: Obstacle
Deck: Nature

Victory Points: 1
Coins: 0
Dice: 3

Special:
On victory: Draw another card.
On defeat: Nothing. You don't even loose a hitpoint.
Fallen Log
Type: Obstacle
Deck: Nature

Victory Points: 1
Coins: 0
Dice: 3

Special:
You must keep fighting this enemy every turn, until you beat it.
On loss: Don't loose a hitpoint, but instead draw another card and fight it.
I'm thinking obstacles are a safe choice, if you come up against an enemy you can't handle. And in the case of the boulder, you have nothing to loose, but you may gain a free point.
Book of Forbidden Magic
Type: Possessed Object
Deck: Dungeon 2

Victory Points: ?
Coins: 0
Dice: ?

Special:
On victory: Move to any square on the board.
On defeat: You are sent back to town. (You don't loose your coins, but still loose a hitpoint.)
Pink Bell
Type: Equipment
Deck: Town

Victory Points: 0
Coins: 5
Dice: 0

Special:
When used: Choose a player and roll two die; you steal as many coins from the chosen player, as the eyes on the die show.
White Glove
Type: Equipment
Deck: Town

Victory Points: 0
Coins: 3
Dice: 0

Special:
Allows you to stop, and cancel, an ongoing fight. Must be used before the outcome of the fight has been decided.
Sleek Challenger
Type: Location
Deck: Nature

Victory Points: 0
Coins: 0
Dice: 0

Special:
Roll a dice and follow the outcome
1: You loose a hitpoint and 5 coins.
2: You loose a hitpoint and 3 coins
3: You loose a hitpoint.
4: You loose a coin.
5: You get 5 coins.
6: You get 10 coins, and full health.
Lost Hero
Type: Undead Human
Deck: Dungeon 3

Victory Points: 7
Coins: 0
Dice: 5

Special:
If you roll less than 3, you loose another hit point.
On defeat: Put this card on the top of the deck.

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Vrav
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Location: Seattle, WA
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Re: Card Ideas/Concepts

Post by Vrav » Sat Nov 24, 2012 8:47 pm

Interesting card ideas! Some of them sound fun to draw. I made a random card mockup. Should do more to improve my painting skills:

Image

seiseki
Posts: 37
Joined: Tue May 03, 2011 8:14 am

Re: Card Ideas/Concepts

Post by seiseki » Sun Nov 25, 2012 12:05 am

Traveling Caravan
Type: Location
Deck: Nature

Victory Points: 1
Coins:0
Dice:0

Special: Spend 4 silver to draw 2 town cards and pick one.
Arena
Type: Location
Deck: Dungeon I & II

Victory Points: 4
Coins:2
Dice:0

Special: Pick and fight against another player.
On win: Take this card.
On lose: Give this card to your opponent.
Vrav, that card looks awesome!
Wish I could draw like that!

BurninatorX
Posts: 9
Joined: Thu Sep 22, 2011 7:56 am

Re: Card Ideas/Concepts

Post by BurninatorX » Sun Nov 25, 2012 3:05 am

I like some of these Ideas. And that card you made looks great and fits right in with the aesthetic of the game. Would love for some downloadable cards to add to the game. Or maybe pitch some to Wolfire, maybe theyll add them as a patch or new version of the game.

Xzalander
Posts: 5
Joined: Sun Nov 25, 2012 12:45 pm

Re: Card Ideas/Concepts

Post by Xzalander » Sun Nov 25, 2012 1:12 pm

Heres a few of mine; I'll edit my post as I make more.

ImageImageImageImage

Lexusex
Posts: 7
Joined: Mon Nov 26, 2012 12:39 am

Re: Card Ideas/Concepts

Post by Lexusex » Mon Nov 26, 2012 1:22 am

Some cards from our local non-distributive kitchen rpg focused version of Desperate Gods (we are in love with this game, and this platform). I think art is from mtg cards by wotc(no copyright infringement intended), I have to ask the guy who puts the cards together.
Image


We also took some ideas from this thread so thanks for sharing :D

seiseki
Posts: 37
Joined: Tue May 03, 2011 8:14 am

Re: Card Ideas/Concepts

Post by seiseki » Mon Nov 26, 2012 6:02 am

Wild Steed
Type: Horse
Deck: Wilderness

Victory Points: 2
Coins: 0
Dice: 5

Special: On win: You may Pay 1 life to equip Wild Steed.

Equipment: You may move using the total sum of both movement dice.

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Djemps
Posts: 285
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Location: Rochester, NY
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Re: Card Ideas/Concepts

Post by Djemps » Mon Nov 26, 2012 7:08 am

Lexusex wrote: I think art is from mtg cards by wotc(no copyright infringement intended),
Whether it is 'intended' or not, using another company's copyrighted art is still breaking copyright.

I think this is going to become a big issue for DG mods in the future. What is the best way to go about rebuilding a game layout without actually breaking copyright?

Lexusex
Posts: 7
Joined: Mon Nov 26, 2012 12:39 am

Re: Card Ideas/Concepts

Post by Lexusex » Mon Nov 26, 2012 7:46 am

Whether it is 'intended' or not, using another company's copyrighted art is still breaking copyright.


Well, that depends on the company and their terms to be honest. That is why I included non-distributive in description.. And I was told just now wotc does not even own copyrights on art of their cards.

But besides the point, you are absolutely right, it is a problem to get new good looking content into DG without encountering problems along the way. To use art in mods modders would have to
a) get an artist or draw themselves.
b) contact artists about their already done work, asking for permition. I am pretty sure a few artists would mind you featuring their fantasy work in a free board game if you credit them
c) use copyright free art or art with flexible terms of use (non profit, etc)
d) buy stuff?... but why would you.

Enricksolt
Posts: 8
Joined: Fri Nov 23, 2012 7:01 am

Re: Card Ideas/Concepts

Post by Enricksolt » Thu Nov 29, 2012 4:46 am

http://oi49.tinypic.com/15s0ark.jpg
- Forest
- Tier 1 Dungeon
- Equipments

(Life Elixir and Eye of the Clairvoyant has been reworked)
http://i49.tinypic.com/zloy6o.jpg
- Equipments
- Tier 1 Dungeon
- Tier 2 Dungeon
- Tier 3 Dungeon

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