Capacity Limit
Posted: Fri Feb 01, 2013 6:11 pm
Okay, so I'm creating a mod with a group of friends (using Vonkie's mod specifically). Essentially we are adding more and more cards to it. However, it has reached a stage where on two of our computers the game cannot load and crashes because there is clearly too many cards for their computers to handle. This is clearly a problem.
We know that capacity is the problem since we've experimented testing with a certain amount of cards that are varied. One of our computers still works with a certain capacity, but others not.
Therefore, I wanted to ask if there is anyway to overcome this. If we want a card game with >300 unique cards, we clearly cannot because the game crashes with only ~100 or so. This means our project has to end. But, if there is a solution, I't would be grateful to be told if one does exist. It's just a shame that somehow this game is extremely demanding when it has a lot of added cards. This really limits what we can do with it. Advice would be appreciated.
Cheers.
We know that capacity is the problem since we've experimented testing with a certain amount of cards that are varied. One of our computers still works with a certain capacity, but others not.
Therefore, I wanted to ask if there is anyway to overcome this. If we want a card game with >300 unique cards, we clearly cannot because the game crashes with only ~100 or so. This means our project has to end. But, if there is a solution, I't would be grateful to be told if one does exist. It's just a shame that somehow this game is extremely demanding when it has a lot of added cards. This really limits what we can do with it. Advice would be appreciated.
Cheers.