Mod for Overgrowth
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- Posts: 3
- Joined: Tue Apr 09, 2013 8:44 pm
Mod for Overgrowth
I was disappointed when I found out that you could not re-size interactive characters in Overgrowth. Can someone make me a mod that allows you to re-size characters (make bigger or smaller)? I can't pay, but it will be MUCH appreciated.
Thanks,
-Gus
Thanks,
-Gus
Re: Mod for Overgrowth
It has been requested a few times, but I don't know how feasible that kind of a mod is. If one is made, it will appear on the secret preorder forum's modding section. If you've preordered, you can get there following this guide.
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Re: Mod for Overgrowth
It has been done before, in Minecraft, Skyrim, and even Team Fortress 2, so it's not impossible.
Re: Mod for Overgrowth
Possible, yes, but is it feasible? If bone scale values are accessible through scripting, it's easy. If not, it's complicated. It's like capturing a point in a TF2 map that doesn't have points to capture - the game can do it, but there's no easy way to tell it that it should do THAT thing, right NOW, at this point.Templar_Gus wrote:It has been done before, in Minecraft, Skyrim, and even Team Fortress 2, so it's not impossible.
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Re: Mod for Overgrowth
I forgot Overgrowth health was based on a skeletal structure, your totally right, the only people who could really make the mod would be Wolfire. That's kinda disappointing.Endoperez wrote:Possible, yes, but is it feasible? If bone scale values are accessible through scripting, it's easy. If not, it's complicated. It's like capturing a point in a TF2 map that doesn't have points to capture - the game can do it, but there's no easy way to tell it that it should do THAT thing, right NOW, at this point.Templar_Gus wrote:It has been done before, in Minecraft, Skyrim, and even Team Fortress 2, so it's not impossible.
Re: Mod for Overgrowth
The health system isn't based on any skeletal structure at all, it has traditional health it just matters where you get hit from. Like hitting you head on snow does way more damage then hitting your leg on the same thing. I think there is a bit more to it then just that but I forgot at the moment.Templar_Gus wrote:I forgot Overgrowth health was based on a skeletal structure, your totally right, the only people who could really make the mod would be Wolfire. That's kinda disappointing.Endoperez wrote:Possible, yes, but is it feasible? If bone scale values are accessible through scripting, it's easy. If not, it's complicated. It's like capturing a point in a TF2 map that doesn't have points to capture - the game can do it, but there's no easy way to tell it that it should do THAT thing, right NOW, at this point.Templar_Gus wrote:It has been done before, in Minecraft, Skyrim, and even Team Fortress 2, so it's not impossible.
Re: Mod for Overgrowth
I was talking about the rig that's used for animation. Animations are based on skeletal structures,Templar_Gus wrote:I forgot Overgrowth health was based on a skeletal structure, your totally right, the only people who could really make the mod would be Wolfire. That's kinda disappointing.
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- Location: Rocky Hall
Re: Mod for Overgrowth
Shouldn't this be in the SPF?
EDIT:
just realized that OP is not a preorderer. Sorry
EDIT:
just realized that OP is not a preorderer. Sorry
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- Posts: 4
- Joined: Mon Sep 30, 2013 9:06 pm
Re: Mod for Overgrowth
i would help but i have no idea how to mod but if i knew i would help ill try to make the mod though