I decided to seperate the topics in the "Additions to combat system" thread. The following are quotes of recent comments in regards to Drugs.
leDoOd wrote:True... maybe for the dark, Turner can have heightened senses thanks to his stay at the island? He could have "trained himself" while he was there, resulting in a more supernatural bunny than he already is. That presents more supernatural powers he could acquire, which he could discover in missions or something. Probably not a good idea, but I'm just brainstorming.
Albab wrote:Hmm... maybe not supernatural, but maybe various drugs could highten your senses? Or you could put them into a fire at the back of a cave, and sneak out before it starts smoking, then go back in and take things while everyone is drugged.
Zantalos wrote:Ah ha ha ha ha ha ha!
Oh man that's like... Ha ha ha ha ha!
What the hell is that? ah ha hah ahah ha ha!
You want Turner to come up with like, I dunno, maybe 10 pounds of marijuana? On top of that, you want to make a giant crack pipe (that's the cave) and just get the little rabbits high off of that drug?! Then you wanna run back inside, and just totally take advantage of them while they're all high and have the munchies (that is if they didn't over-dose first). Quick get out your candy bars, these kids are rabid hungry!.
Wow, that's the funniest idea ever, regardless of what you meant. Man, if David and his team could create some really cool drug and awesome over dose effect to go with it. Booyah, here comes the other percent population still not won over by this game (ok, maybe not. But Fallout had really excelled high in this topic, freakin nailed it).
rudel_ic wrote:That makes me think of Gothic somehow. There was stuff you could smoke, affecting your sight and stats.
Nuky wrote:Drugs for improvements, healing and bad stuff doesn't sound like a bad idea. Mind that most unknown drugs, aswell as known drugs, almost allways have sideeffects - bad or good. (After-Glow, reduced brain in/output, increased brain in/output, hangover, fatigue after taking drugs which gives you "extra" energy, etc.)
Zantalos, about both fear and drugs, wrote:Drugs and Fear seem to have a defining similarity, actually maybe not too similar. But the movement system should make it alot easier to create the kind of fear and drug effect. When enemies or Turner are scared, the system could make the base of the character sway back in forth, maybe put the person in a hunched up state while he stays still or tries to move around (kinda like a couscous state, how do you spell that?). Drugs would also be alot similar, when Turner is too drugged or intoxicated (alchohol has to in the game if drugs are), his center would continuesly sway and rock back and forth. Every once in a while (or all the time) the program would cause the player to move his leg to steady himself. The legs would also be really shakey, Turner would trip if he made sharp turns at high speeds, he'll have no balance in his legs so falling after a high jump would be alot more common (reduce the jump effect so you can't fall just be jumping, only jumping off a high spot would make turner eat it when he hit the ground).