Concept Art

Anything related to Wolfire Games and/or its products
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kkaallllee
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Concept Art

Post by kkaallllee » Sat Mar 12, 2011 3:40 am

I really like the Overgrowth concept art, and the videos looks so cool. I just wonder what software you guys use for your concept art?

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Cosec
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Re: Concept Art

Post by Cosec » Sat Mar 12, 2011 7:33 am

From what I recall, Aubrey (the artist) uses primarily Photoshop CS2 for 2D art and MudBox, Blender, and 3DS max for 3D work.

I recommend watching the art overviews and time-lapses on youtube, as he answers a lot of those questions there:

Time Lapses: http://www.youtube.com/user/WolfireGame ... OXrAQhShDk
Art Overviews:http://www.youtube.com/user/WolfireGame ... Gj1ivH33Ak

You can also look through the Art tagged posts on the blog: http://blog.wolfire.com/tag/art

Aubrey himself usually hangs out in IRC (go to the contact tab in the top right) under the name Ninjas, so you could ask him there as well.

Hope that helps.

kkaallllee
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Re: Concept Art

Post by kkaallllee » Sat Mar 12, 2011 7:54 am

Thanks!

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pookaguy
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Re: Concept Art

Post by pookaguy » Wed Mar 16, 2011 4:37 pm

Wait, he uses a 3DS?

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Silverfish
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Re: Concept Art

Post by Silverfish » Wed Mar 16, 2011 4:49 pm

pookaguy wrote:Wait, he uses a 3DS?
"3ds Max" is a modelling program made by Autodesk.

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pookaguy
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Re: Concept Art

Post by pookaguy » Wed Mar 16, 2011 4:49 pm

Oh, ok. I was getting confused XD.

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Count Roland
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Re: Concept Art

Post by Count Roland » Wed Mar 16, 2011 7:57 pm

Wait you use an XD?

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pookaguy
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Re: Concept Art

Post by pookaguy » Thu Mar 17, 2011 6:27 pm

Count Roland wrote:Wait you use an XD?
Wait you use wording I can't understand?

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Count Roland
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Re: Concept Art

Post by Count Roland » Thu Mar 17, 2011 9:24 pm

Yeah.

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