Lugaru 2
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- Posts: 19
- Joined: Thu Apr 20, 2006 8:08 pm
Lugaru 2
Hey, I saw a bunch of stuff on your blog, and I was wondering, when is Lugaru 2 supposed to come out?
Ya the podcast had mentioned this year, probably no earlier than Fall. David said it was about 20% done, probably because gameplay takes much more work.
I was blown away too when he said he could start working 12 hour days during Summer.
'David, you're a machine!' How are you doing this? You deserve all the commendations you are recieving, those comments that are well enthusiatic about this software are definitly aiming straight for the truth. We know you deserve this more than any other developer out there. You're working twice as hard.
I was blown away too when he said he could start working 12 hour days during Summer.
'David, you're a machine!' How are you doing this? You deserve all the commendations you are recieving, those comments that are well enthusiatic about this software are definitly aiming straight for the truth. We know you deserve this more than any other developer out there. You're working twice as hard.
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- Posts: 19
- Joined: Thu Apr 20, 2006 8:08 pm
Thanks
Thanks for replying, I aprerciate the answer. I can wait.
think about it.
Making a game is a pretty advanced thingie.
From my point of view (I'm not a programmer), you have to code every little detail of the game, cause I don't think you can just do a "if player slay all enemy then win game" and be done with it.
It's not likt the game creates itself or whatever language they are using to make it in contains presets on whatever happens.
*sleeeeeep*
Making a game is a pretty advanced thingie.
From my point of view (I'm not a programmer), you have to code every little detail of the game, cause I don't think you can just do a "if player slay all enemy then win game" and be done with it.
It's not likt the game creates itself or whatever language they are using to make it in contains presets on whatever happens.
*sleeeeeep*
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- Posts: 19
- Joined: Thu Apr 20, 2006 8:08 pm
dim ii as integer
if ubound(enemyar)=0 then
if turner.dead= false then
winscreen.show
if points > highscorelevel3.points then
highscorelevel=ii
highscore=points
points=0
end if
end if
end if
aka: when all the baddies are dead, and turner isn't dead, set the new high score, and bring up the win window
Thats how we (or at least I, im not a very good programmer) do it in realbasic, but im sure its a little more complicated than that.
if ubound(enemyar)=0 then
if turner.dead= false then
winscreen.show
if points > highscorelevel3.points then
highscorelevel=ii
highscore=points
points=0
end if
end if
end if
aka: when all the baddies are dead, and turner isn't dead, set the new high score, and bring up the win window
Thats how we (or at least I, im not a very good programmer) do it in realbasic, but im sure its a little more complicated than that.
Ha ha ha now I'm sure a programmer as great as David wouldn't have trouble creating a "scores" menu to pop-up and save your... score.
Besides, it was in his podcast man! He said it was like this year! And c'mon when was the last time David missed a deadline? Just give him as much time as he says, we'll get something by this year Lugaru 2 or a test-thingy, I would love to have a test-thingy in my collection.
Besides, it was in his podcast man! He said it was like this year! And c'mon when was the last time David missed a deadline? Just give him as much time as he says, we'll get something by this year Lugaru 2 or a test-thingy, I would love to have a test-thingy in my collection.