
But seriously, we need to get back on topic.
"Also, to put that idea to use in things like team deathmatches, there could be some type of medic's tent, so if you saw a downed ally around the place who wasn't killed off completely, you could bring them to the medic's tent by giving them a piggyback there. Once there, they'd obviously get patched up, ready for some more fighting, but obviously not 100%. There'd have to be some distinguishable way of knowing whether or not an ally was dead, though. I guess I should be putting this in the random ideas thread."
That was something I posted in the "Mounts" thread, and I figured I'd throw it in here too. Anyway, Zantalos had just made some comment about all he'd really want to do is pick someone up and run, or something, mostly in jest. I just got the idea from that.
Someone suggested a way for quickly distinguishing whether a player is dead in multiplayer would be for the player's ghost to be floating above them like the ghost rabbit in the tutorial of Lugaru.