BunnyWithStick wrote:I don't think crosshairs for knives will be implemented, but it might be good to have the closest enemy to the crosshair targeted, and the closer it is to the enemy, the more chance of hitting the knife has, and also the different parts of the body that would be targeted. (Mainly just my own suggestion here)
that sounds good, but i think it would be sorta hard to target different body parts with this game's frenetic pace, and say hypothetically there is multiplayer... i think it would be sorta cheap to have the auto-aim system. when I play L1, the enemies will sometimes do that dodge move when I throw my knife, but because it auto-tracks them even when they're flipping, I can sometimes still hit them.
I can do death from above moves pretty easily in L1, from pretty much any distance within range.
and shouldn't you be rewarded moreso for it? when I do one from the farthest possible range, it should be able to take them out IMO.
Multiplayer mod servers would be pretty good, if that's what you mean.
i was really sorta just thinking of like a "playground" area where you could spawn enemies and props and such, and just fudge around, i don't know if that's the same as a multiplayer mod or not
You already can jump from tree to tree in L1! (Just use walljumps on the trees, you can continue this about 2 or 3 times)
yeah I know, but I think it'd be cooler if there was a sorta "fluid" system I guess you could say. you ever play the spiderman games? something like the web slinging portions, but uhh... with tree hopping instead.
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