leDoOd wrote:^ That formula is flawed, because then a person could grind weak monsters for a few hours, get 1000 gold, and buy 1000 gold's worth of potions... rather than having to earn these things through experience.
These are tough arguements because they have very simple solutions. Grinding weak monsters would bag you 1000, alright. Let's say potions are worth 700 and harder opponents give you more (obviously), then there's no real insentive in grinding these guys, and if you do, so what? It's not a whole lot that you're somehow cheating the game. And, you should be able to choose when to progress in difficulty yourself, because there's no other way for a developer to guess work when each person has gained enough in experience, each person learns faster or slower.leDoOd wrote:Then it would be cheap, cause you could just keep pressing the buttons to draw and throw knives over and over.
And the knives in the backpack is solved by increasing the time to rummage through your stuff by a half second or two. Plenty of time to get kicked in the process.