Mmmmm, Entrail Pie!
nothing like a Good Slapstick pie In the Morning!
Very cool.tallyl.iii wrote:If you held down the mouse button (or left mouse button) while running Turner could sprint and it would increase the turn radius (if that's the correct term) greatly, but would also make more sense to have to do before the rabbit-kick. Also you could shoulder-check an enemy by just running into him.
Personally, i'm against anything that you can do that the ai can't. for instance, the fact that the ai can't throw knives in L1 is kinda annoying. Oh, and combos are no good.marmorek wrote:- More slo-mo - Not only on enemy deaths but at certain times during a fight as well. It could be player controlled with a key or happen at particularily intense moments. Your power and speed relative to other players would increase, as would your ability to perform amazing stunts, knife throws, and combos. This would be in the regular game, not just in debug mode.
I'm talking about combos like in Lugaru 1 (extra bonus for multiple hits), not like in other fighting games (specific key combinations). As for the AI not having the ability, you could occaisionally have them throw a couple of insanely fast and accurate attacks that would take you by surprise.zatoichi wrote:Oh, and combos are no good.
We must Remember what Kept us Hooked to Lugaru the Rabbits Foot. it was Immersion. It was like an Interactive Movie Without the too in-depth Drama. it got us hooked because it flowed.leDoOd wrote:
But faster (and better graphics ).
If they click it when the selector is in the middle (teal), they not only reverse but do irreversible damage like a claw scratch or a headbutt to the spine.
If they get it off a little (red), the damage is decreased by a little. If they get it off more (dark red), Turner messes up a little, and only reverses. If they get it way off (black) Turner doesn't even block it. If they don't do anything at all, then Turner will just block or dodge the attack and not reverse.