Post
by leDoOd » Sun Nov 19, 2006 9:30 pm
Ohh, how about a defense mode melded with CTF? With different classes? Like, at the beginning, everyone chooses different classes (Scout, Archer, Warrior, Wolf etc). At the beginning, there's a mad dash between all the Scouts to get the flag then bring it back to their base. Then, it becomes fort wars - one team sends reinforcements and the other defends their base until the time is up or until the other team breaches their walls and captures the flag, then it's reversed.
Maybe there could be a one person being a RTS-style commander, ordering basic places to charge to or defend (it could show up as an objective on everyone elses screens, along with some instructions), researching new things (armor, starting weapons etc), building additions onto their forts, whatever. For armor and starting weapons, they'd have to choose one particular group to research for at a time, which could affect the game. Like, if the person is busy researching armor for wolves when the archers need new arrows and bows to counter the enemy's new armor, then they won't be as effective and less kills will be made. Maybe in this mode the currency could be the kills made on your team, each one giving you one BunnyKillCoin or something.