I like the way it's designed for a rabbit, gives it a sort-of... Myst feel. Ever played Myst? It's a sort-of technological fantasy... I likes.
I'm glad that healing will be real-time, and that you will at least have the ability to heal in combat, as I can see a few multiplayer "MEDIC!!" situations arising.
This, of course, adds the element of strategy of when you should attack the other team again.
Do you sit there and recuperate your own losses or attack immediately, denying them much needed time to recover?
An idea I had was that not only could armour plates or spikes be attatched to armour, but perhaps scabbards, too?
Therefore, you can carry an extra knife attached to your glove, (such as this guy) for a quick knife throw or perhaps conceal one on your boot for when your disarmed on the ground.
As for the inventory interface, I agree, freeze-frame is right out, due to obvious multiplayer reasons.
(And I was going to have a comic here, but after a few sketches I've realised I SUCK at drawing anthro-bunnies).
Haha, when they have a knife stuck in the middle of their back they should flail around groping at it.Zantalos wrote:I think healing in real-time, pulling arrows out of wounds would be really cool (as cool as you pulling my knife out of your back Alpha wolf! How'd you like that bitch! Ninja Bonus!).
As for pulling arrows out of wounds, doing so would have various advantages and disadvantages - for instance, bleeding to death.
It would also add an element of strategy to if they where barbed, or not.
You might even be able to be struck by an arrow through a shield -- therefore impaling it to your arm.
And if Lugaru needs anything, it needs more impaling (and dwarves).
I like that.Zantalos wrote:Having to worry about food will not be important in Grasslands or where food is easily accessible, David said that you'd only have to prepare yourself if you were out in the desert or something.
I'm guessing you start off somewhere in the grasslands, with the desert to the north/north-east and icy lands after that providing more of a challenge as food becomes an additional problem.
It's a bit like in Rise of Nations, where they add an extra resource every few ages.
That's a tricky one, I guess I'm thinking of a slightly different combat system to Lugaru.Zantalos wrote:I don't know how you would aim attacks. You mean aim melee attacks to body parts, or ranged weapons?
You'd have to free up the camera control so that instead of orbiting around Turner, you make Turner turn in a different direction, such as an FPS.
Bows and other ranged weapons would have to have some sort of aiming system in place, anyway, as in multiplayer simply being able to auto-aim at players would be fairly annoying for the victims of said bows.
Therefore, perhaps able to aim in some cases and simply time in others would be a good trade-off.
For instance, melee could be timing-oriented while you are able to aim weapons (including melee weapons).
I'd still quite like to have a more free-form combat system, but then again, it would be a very large change.
'Fraid it's just a custom skin (which I have now lost, but I could make another one) with Photoshop-y bits added.Zantalos wrote:By the way, is that a mod you made, or are you just insanely good at photoshop? I want that outfit man!
(I'm rather pleased with the way the shoulder goes through one of his ears, like a graphical glitch, though.)
Sorry, allready been done.Colicedus wrote:and did I say NO to stubby, short, hairy, hung over, viking rabbits?
Dwarf rabbits are, in fact, a very intrinsic part of Lugaru's lore.
They have a massive fortress outside Challenge Level 1, which they guard jealously to this day.
Sadly, they are in a constant state of gloom as there is no blacksmithing, mining or alchohol in Lugaru.
They tried putting on motion blur and constantly jumping down hills, but it's just not the same.