Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
Avekmaul
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Post by Avekmaul » Wed Feb 21, 2007 8:40 am

Haha, sounds like someone's a recovering Warcrack addict... but then again, who isn't? Oh, yeah. People playing WoW.

At least you could have the ability to have a short, stocky rabbit, much like a real dwarf rabbit.

I think I'd prefer more simplistic customization tool, being able to decide between various styles and swatches instead of intricate decisions of "eyebrow up, eyebrow down".
Of course, if you could change the height of your character, that might make fights more... hmmmm... variable.
My suspicion is, most of the customization of your character will be down to fur colour, etc. but it would be cool nonetheless to have a few other options.

As for fur colour itself, either a tool for applying colours under the underlying fur texture or the ability to choose the colour of various areas on your body would be cool.

Actually, scratch the first one. I can see a whole horde of people shaving things into their chest hair, right now... Brrrr...

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Usagi
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Post by Usagi » Wed Feb 21, 2007 10:15 am

Avekmaul wrote:At least you could have the ability to have a short, stocky rabbit, much like a real dwarf rabbit
Already been done.
Image
Even Turner gets into the act.
Image
But why stop there?
Image
You can't get much shorter.

But if you want to model your character after a real bunny, I'd choose this guy.
Image

Kalexon
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Post by Kalexon » Wed Feb 21, 2007 10:27 am

The guy or the rabbit? :)

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Usagi
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Post by Usagi » Wed Feb 21, 2007 10:38 am

Ho! They're both kinda stumpy no-necks, but I'd pick the rabbit guy, not the human guy. The human guy has no facial hair at all, and his legs would never do a cannon.

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Usagi
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Post by Usagi » Wed Feb 21, 2007 12:49 pm

Avekmaul wrote:Actually, scratch the first one. I can see a whole horde of people shaving things into their chest hair, right now... Brrrr...
Like this guy did ('cept it's the back of his head)?
Image

Avekmaul
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Post by Avekmaul » Wed Feb 21, 2007 12:49 pm

Woah, that bunny is worth liek... 10 bunnies.
I'm pretty sure that thing could devour a small child... in fact, why stop there? I think the guy holding it looks slightly worried... :shock:
How did you make short bunnies, btw? :)

Well, there's gotta be some divide between your multiplayer and single player armour sets.
Campaign would probably be individual, as I'm pretty sure you're always Turner in the campaign, while you could be your own character within single player skirmishes and multiplayer.
It wouldn't quite make sense to allow people to upgrade their multiplayer armour by playing skirmishes, so perhaps your multiplayer armour effects your skirmish armour, though not the other way around. :)

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Usagi
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Post by Usagi » Wed Feb 21, 2007 1:01 pm

Avekmaul wrote:How did you make short bunnies, btw? :)
Catch them in the process of jumping back up from the ground, or flipping or wall bouncing or something like that. The body actually gets very distorted as it turns, and you can see it best in slo-mo. Stop the action and you can get something like this:

Image

This is in super-slo-mo. It's a treat to watch T turn inside out (or maybe just
move through the 4th dimension).

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rudel_ic
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Post by rudel_ic » Wed Feb 21, 2007 1:55 pm

I guess this is the result of faulty quaternion rotation. This happens in a lot of games. Something along those lines.

Could be anything else, of course :)

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Colicedus
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Post by Colicedus » Wed Feb 21, 2007 4:11 pm

NO DWARFS! :evil:
and I am not a recovering WOW addict ether.
My sister is the big addict, and I have to live with that WOW BS.
The Graphics are crap compared to what there advertised.
the sword swings graphically DONT touch the enemies appropriately.
the game is a mess in its design! I could go on all day, but I know I am not gonna make you see otherwise! :roll:

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Crill3
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Post by Crill3 » Wed Feb 21, 2007 4:18 pm

It's an MMOG! It isn't about awesome graphics* or precise animation syncing.

*and does your sister have full resolution, texture quality etc?
If you do, it looks as good as any ad I have seen


I played WoW for more than 6 months and I do not regret it at all,
I enjoyed it. At level 60 however it became boring.

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Post by Kalexon » Wed Feb 21, 2007 4:26 pm

It became boring at around level 40 for me. Just amazing amounts of repetitive quests and grinding. What got me about WOW is that they came up with, I don't know four or five types of quests, which at first were cool but after killing my billionth centuar for my first centuar hoof, or tooth, or tail or whatever I just said "Okay, I'm done"

Avekmaul
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Post by Avekmaul » Wed Feb 21, 2007 5:59 pm

Crill3 wrote:At level 60 however it became boring.
Same here. Levelling was fun because I was playing with a friend, but after Level 60 (especially once Battlegrounds, etc. came in and wiped out outdoor raiding) it's all became drag.
And I seem to get into conversations about WoW everywhere... even when I don't intend to. I guess it's just my obsession with dwarves. xP
My first and main character was a dwarf, and I still like him, WoW or not.
Colicedus wrote:the game is a mess in its design! I could go on all day, but I know I am not gonna make you see otherwise!
Already did on October the 4th, 2006. :) In fact, way before that. We just officially quit on the last day of our accounts.

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Post by Jeff » Wed Feb 21, 2007 6:07 pm

Avekmaul wrote: Image
Hahahaha, this reminds me of Vib Rib's Lugaru comics.

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Post by Zantalos » Thu Feb 22, 2007 2:30 am

Since it's so far back lemme just re-quote this whole thing.
Avekmaul wrote:
Colicedus wrote:to a degree, I don't want Turner the lvl 47 Healadin
Sorry, already been done.

Image

As (scrolls down, searches, gives up) said about jumping on swords, I think that'd be pretty sweet, but just being able to interact with non-wielded weapons would be neat in itself.
This would be especially potent for double-edged weapons, as you'd be able to, say... get them stuck in a tree, then leg-cannon someone into it (for instance, if you missed the initial throw, etc.)
How about making a nice knife collecting, setting them all up and then luring enemies over your new spike trap? There are some pretty cool possibilities.

Image

When it comes to RPG elements, me likes. Reputation like in Fable, etc. would be awesome. Being able to specialise in various thing would be good, too, and as multiplayer comes in, there's got to be a way of seeing your individual personal achievements. :)

A recurring theme also seems to be being able to make your own stuff.
Weapons, armour, bandages, healing potions, poison, etc. etc.
The only "resource gathering" thing I can't quite see fitting into Lugaru would be mining.
Turner taking a pickaxe to the ground or wandering off in the middle of combat upon seeing a shiny "node" would be pretty stupid, but apart from that it's all good.

Image

Most of it comes down to strategy (MacGyver style) and customisation, though in the case of being able to build up your armour, as... er... someone else said a while ago... all armour should have advantages and disadvantages.
Big plate armour (I hope that's in, too) is more resistant, and can break weapons (and that) or send them pinging off, but is more heavy on that specific part and can weigh Turner down, especially in water (drowning bunnies, what could be more fun?)
Armour just being "better" would be a kinda' bad RPG element...
This would not only raise the question of what armour to wear, but where you want to wear it. Do you suffer from brain-related injuries? Get a helmet! Do your enemies keep eating your feet when you're not looking? Slippers are in order. It's all strategy. :)

Being not only able to customise armour but appearance would be important in multiplayer, too. Therefore, you can not only see who the player immediately is, but you avoid having floating name tags.

(Plus facial hair would be cool.)

Healing things should be mainly out-of-combat things, and work in real-time, perhaps with all the nice details of pulling arrows out of wounds and splinting broken legs (and that).

More ability to "aim" strikes would be a heaven-send, in my opinion.
Being actually able to choose not only when but WHERE to attack your enemy would be completely amazing when coupled with hacked off limbs and part-specific damage.
Being able to aim projectiles would not only be fairly essential in multiplayer (as it would make it more skilful) but it would improve single-player, as enemies wouldn't just be able to "resist" repeated knife throws.

Climbing trees could be done by holding down the crouch key to have a limited amount of increased mobility, allowing you to shimmy up those branches until you can perch vertically, when you can let go.
Leafy bits could cause quite a lot of noise if bumped into, though.

Does nobody but me think that being able to use owl-calls to distract your enemies would be awesome? ... Well, simple distractions like throwing stuff (other than corpses) would be nice, anyways.

Some way of picking up corpses would be good, or maybe just dragging 'em 'round.
Hold down the "pick up key" when targeting an enemy, and you drag them around, creating more noise but moving more quickly and taking less time to "set up".
Just tap the "pick up key" and you hurl them over your shoulder.

I just thought, wouldn't a "food bar" be pretty useless in grasslands? I mean... think about it. They're RABBITS.
I think someone said the wolves drove off all the raider's prey, so they might be carnivorous rabbits, anyway. Which is scary. Scarier than Python, as that was not an antho-bunny...

Heck, incorporate what you eat into your reputation. Eat grass? Normal bloke. Eat the charred corpses of your kinsmen over a bonfire? (cooking, I wants) People might just be a little unnerved.

Skills pertaining to your specialities, perhaps? Good archer? You can get stuff like "double-shot" or maybe even scope-like abilities, that zoom your vision in. I dunno.

Anyway, I've blathered on for long enough. Hope the pictures made it at least a bit interesting. :P
I was gonna do more, but it's late and now I have to go and keel over on my bed.
Might do some more tomorrow.
I think healing in real-time, pulling arrows out of wounds would be really cool (as cool as you pulling my knife out of your back Alpha wolf! How'd you like that bitch! Ninja Bonus!).
David wrote:In all of my games I aim for internal consistency; not so much for realism. However, when internal consistency is violated, there must be a very good reason for it. For example, a menu system is not supposed to actually be part of the game world; I never understood the cliche in survival horror games of going to your inventory to see your health status and instantly heal yourself. It is fine to freeze time in the menu so that you can look at all your choices and so forth, but you shouldn't be able to actually do things instantly.

In Lugaru 2 you will not be able to heal yourself instantly. You could try and dress your wounds in combat, but it is not likely to work very well. If you get into a bar fight and someone cuts you with a knife, it is really stupid to whip out your first aid kit and try and heal yourself; you would get stabbed ten times for each wound you treat. Time is the only real way to heal yourself, and salves and bandages will only speed up this process. However, you may be able to treat serious wounds in very simple ways during combat, such as pressing on a stab wound to reduce bleeding or immobilizing a broken arm by holding it with the other arm.

If you actually wanted to drink anything during combat, it would be a very tricky process. If you've seen Jackie Chan's The Legend of Drunken Master you may recall a scene that illustrates this quite effectively Smile If you haven't seen that movie, you should, because it is great.
The armor for Lugaru 2 is planned to be modular, so you can customize accordingly like this I think. You'll be strapping blades on your shoes and metal plates on your armor.
Image
There's also some heavy armor that looks really cool too.
Image

I agree with the picking up bodies idea. You should be able to drag them by the foot or carry them over the shoulder, it's kinda annoying having to soccer kick them into a pile. But I like how in Lugaru 1 the ragdolls are pretty restricted so you could kick and stab them without having to wory about them curling into a wierd ball or some funky half split pose (if you dragged them around, you'd have to expect they would do that and not be so rigid how they are). I dunno, I still think it would be really awesome to pick up bodies.

I don't know how you would aim attacks. You mean aim melee attacks to body parts, or ranged weapons?

Aside from growing themselves based on soil nutrients, sunlight, water, gravity, trees are going to be destructable and climbable (That's insane! I forgot how insane that was! :o ).

Having to worry about food will not be important in Grasslands or where food is easily accessible, David said that you'd only have to prepare yourself if you were out in the desert or something.


By the way, is that a mod you made, or are you just insanely good at photoshop? I want that outfit man!

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Colicedus
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Post by Colicedus » Thu Feb 22, 2007 5:42 am

New Idea, Demos.
How long ago has it been since i saw the pros play There game?
Demos could be a great way to relax and enjoy some real great combat.
or why not AI vs AI in demos of some kind?

I don't know, might just be Eye candy...

and did I say NO to stubby, short, hairy, hung over, viking rabbits?

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