Well, if L2 is going to feature factions(Rocky Hall, Raiders, Wolves, Nomads .. etc) then torturing a member of any faction could give you more information about them.Zantalos wrote:Hmm, I don't think I've ever noticed that before. Oh, this is probably due to blood loss, but enemies will pop back to life after you backstab them with a sword. Once you gut them, if you quickly jump away, they'll instantly pop out of their dead ragdoll state and bring you down one last time before they die. Pretty cool how that works out.Grayswandir wrote:The only time I've seen an enemy rabbit come back to life is if you continue to beat them while they're off the ground...sometimes it'll glitch and they'll bounce back up after dying (especially if they're spinning...) and then come at you again...
As for Lugaru 2 ideas (sorry if this has been mentioned...)
Adding to the incapacitating idea:
-busting their legs so they can't move when they wake up...
-torturing of some kind to get information (eg. toilet swirlies, busting legs, breaking fingers...etc...)
-throwing dead bodies in the ocean or something so they can't be found...
Also, do enemies follow blood trails or just footprints?
If you're reffering to lugaru 1, I'm not so sure if enemies follow your footprints or blood trails. I think they just ignore bodies and stuff and as soon as they get suspicious of you, they rush over to their dead friend. And actually, I don't even think they need the option of following stuff like that because as soon as you're spotted they lock onto you so close it doesn't matter. (unless you manage to pull something off like flipping over there heads while getting behind a wall before they can realize what happened, that's one way to lose them).
Oh and what the heck? I just don't see the practical use for some gameplay mechanics that would allow you to break fingers and apply other torturing methods. I mean first of all, when would you ever need to start gaining information from people? The hell would be the point of torturing random guys, what would they know, they wouldn't have anything to tell you! Something like a cutscene or a very specific mission, but just having the ability to do that kind of stuff doesn't seem to have a real point behind it to actually program in, it just doesn't seem like something useful you would actually do while playing.
Same for crippling people while they sleep, that may be something fun to do, but there just doesn't seem to have a real point behind that as well. I think it would also cause problems like, 'I just broke that dude's leg but absolutely nothing happened after I fell off that 40 foot ledge' (unless something would happen, but that may just get more annoying than practical, I dunno). I think the real thing is why bust up a guy's limb when you can kick him in the face. But, even the spine crusher didn't snap their back into two parts, all it did was kill them (though if it did snap... that would be pretty cool now...).
- The raiders are planning an attack on X village in Y days
The nomad's camp is Over That Way
I'm part of a secret part to assassinate the king but I told you so please don't kill me!
Kicking somebody in the knee is more effective than kicking them in the face btw :p