Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
zip
lugaruguru
Posts: 1820
Joined: Mon Jan 26, 2004 12:39 pm
Location: USA, Missouri
Contact:

Post by zip » Wed Jul 12, 2006 12:08 pm

Zantalos wrote:
Grayswandir wrote:The only time I've seen an enemy rabbit come back to life is if you continue to beat them while they're off the ground...sometimes it'll glitch and they'll bounce back up after dying (especially if they're spinning...) and then come at you again...

As for Lugaru 2 ideas (sorry if this has been mentioned...)
Adding to the incapacitating idea:
-busting their legs so they can't move when they wake up...
-torturing of some kind to get information (eg. toilet swirlies, busting legs, breaking fingers...etc...)
-throwing dead bodies in the ocean or something so they can't be found...

Also, do enemies follow blood trails or just footprints?
Hmm, I don't think I've ever noticed that before. Oh, this is probably due to blood loss, but enemies will pop back to life after you backstab them with a sword. Once you gut them, if you quickly jump away, they'll instantly pop out of their dead ragdoll state and bring you down one last time before they die. Pretty cool how that works out.

If you're reffering to lugaru 1, I'm not so sure if enemies follow your footprints or blood trails. I think they just ignore bodies and stuff and as soon as they get suspicious of you, they rush over to their dead friend. And actually, I don't even think they need the option of following stuff like that because as soon as you're spotted they lock onto you so close it doesn't matter. (unless you manage to pull something off like flipping over there heads while getting behind a wall before they can realize what happened, that's one way to lose them).

Oh and what the heck? I just don't see the practical use for some gameplay mechanics that would allow you to break fingers and apply other torturing methods. I mean first of all, when would you ever need to start gaining information from people? The hell would be the point of torturing random guys, what would they know, they wouldn't have anything to tell you! Something like a cutscene or a very specific mission, but just having the ability to do that kind of stuff doesn't seem to have a real point behind it to actually program in, it just doesn't seem like something useful you would actually do while playing.

Same for crippling people while they sleep, that may be something fun to do, but there just doesn't seem to have a real point behind that as well. I think it would also cause problems like, 'I just broke that dude's leg but absolutely nothing happened after I fell off that 40 foot ledge' (unless something would happen, but that may just get more annoying than practical, I dunno). I think the real thing is why bust up a guy's limb when you can kick him in the face. But, even the spine crusher didn't snap their back into two parts, all it did was kill them (though if it did snap... that would be pretty cool now...).
Well, if L2 is going to feature factions(Rocky Hall, Raiders, Wolves, Nomads .. etc) then torturing a member of any faction could give you more information about them.
  • The raiders are planning an attack on X village in Y days
    The nomad's camp is Over That Way
    I'm part of a secret part to assassinate the king but I told you so please don't kill me!
Still, I don't think it's too likely that you wil be able to actually torture your enemies...

Kicking somebody in the knee is more effective than kicking them in the face btw :p

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 2:24 pm

What about diseases? :D (warning, the post that follows isn't a real idea, just something to bump up my thread some more)

Like if you got bit by a wolf, you could contract rabies... if you didn't go to the healer's hut, you would slowly lose control of Turner, and the computer would start making him do strange things, like he could bite other people, hang around the outskirts of town, or run in circles doing a strange sort of rabbit bark until he throws himself off a cliff or he is "put down" by the local rabbit vets.

Or, if Turner gets his groove on (night club? cross-species? necropheliac? :twisted:), he could contract a STD. If he didn't go to the healer's hut, he'd slowly grow weaker and weaker and grow strange bumps and bruises and other unsightly things, until he either drops dead or mistakes a cliff for a hamburger, and falls off of it. (Cause in the end, you're always going to fall off a cliff. :wink: )

User avatar
Crill3
Indecisive titler
Posts: 1935
Joined: Thu Mar 10, 2005 8:54 am
Location: Stockholm, Sweden

Post by Crill3 » Mon Jul 24, 2006 4:05 pm

This has been discussed before.
Seriously, stuff like diseases and hallucinations would be AWESOME :D

_
Some sort of iTunes integration would be nice.

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 4:24 pm

HAHA! Hallucionations!

You're walking along when all of a sudden... A GIANT CARROT! GO GET IT TURNER! He chases it, and eventually falls off a cliff (of course).

User avatar
Sage
Posts: 438
Joined: Mon Jul 24, 2006 4:22 pm

Post by Sage » Mon Jul 24, 2006 4:53 pm

Hallucinations? Just as long as they aren't as stupid as they were in Team Fortress Classic, where if you got hit with a poison grenade then everything would light on fire and grenades fly everywhere, and nails from the nailgun, too. That's overdoing it.

Illnesses sound good, as long as they can all be cured and they don't permanently affect you. Maybe you contract the cold from staying inside for too long (At least I thought you get it from not getting fresh air or something?), and then you get the sneeze attack! Especially if you're in a very, VERY cold environment and water freezes almost instantly. Sneezes travel at about 100 M/H (161 K/H) from what I heard, so that might hurt if you get them with a sneezsicle in the eye at close range.

I had some ideas for bows and arrows but I think there is a thread for stuff like that.

Also, I had an idea for a while, but realise that it probably isn't that great. It's about the fact that there won't be any HUD (wootness :D, closest I've seen so far is Red orchestra.). Turner holds his stomach and his stomach grumbles when he's hungry 9which is what makes me think this idea is void), and then a thought bubble/box appears in the upper right that shows the character's name at the top (Turner in single player) that says "I'm getting hungry" or something. Kinda lame now that I think about it, but how many games have you been able to see what the character is thinking without it actually being in a cutscene or something?

I have to go inspect my brain and figure out why I would come up with such a thing.

EDIT: I spelled "sneezes" wrong...

User avatar
MacWiggy
troll on timeout
Posts: 225
Joined: Thu Jul 20, 2006 3:05 pm
Location: none-of-your-biznass
Contact:

Post by MacWiggy » Mon Jul 24, 2006 6:35 pm

Hey, what about some varied levels? in Lugaru 1 every objective was just "Kill everyone". (With the exception of the April level) What if one mission you were supposed to protect someone for a certain amount of time, or you had to silently assasinate someone and escape, or even a mission were you couldn't kill anybody and you just spend the whole level disarming wolves?
And it doesn't stop there! What if you were fighting off some raiders, when suddenly a bunnyfriend called for help, and now you have to protect them! Two objectives in one!

All I'm saying is, Turner needs to do other stuff. He comes off as being some kind of hitman.

Has this been suggested before? I haven't really read this entire 15 page forum.

User avatar
MacWiggy
troll on timeout
Posts: 225
Joined: Thu Jul 20, 2006 3:05 pm
Location: none-of-your-biznass
Contact:

Post by MacWiggy » Mon Jul 24, 2006 6:39 pm

By the way, what is with you guys? Necrophelia? STDs? Throwing bodies in the ocean? You have some pretty sick ideas. :evil:

User avatar
Sage
Posts: 438
Joined: Mon Jul 24, 2006 4:22 pm

Post by Sage » Mon Jul 24, 2006 6:42 pm

I don't think it's been suggested but I think it was mentioned somewhere (not sure) that there will be some different missions. if it hasn't then I still think it's a very good idea. Sticking kives into bunnies is fun for a while but you need to take a break and maybe find something to fix some guy's boat with or something so that you can get a better sword/armor/whatever as a reward from him/her.

The ideas are sick because we absolutely know it won't be in the game :P

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 8:45 pm

"Defend defenseless person X" was never fun in my opinion. If you're going to defend someone, they should be able to fight for themselves, otherwise the mission will have to be played over and over again until that ONE TIME you get it right.

User avatar
Sage
Posts: 438
Joined: Mon Jul 24, 2006 4:22 pm

Post by Sage » Mon Jul 24, 2006 8:56 pm

leDoOd wrote:"Defend defenseless person X" was never fun in my opinion. If you're going to defend someone, they should be able to fight for themselves, otherwise the mission will have to be played over and over again until that ONE TIME you get it right.
I didn't see anything about defending people, but I agree that that does get monotonous pretty quickly. I don't think laguru 2 will have quickloading though, so that means if you fail you fail and if you win you win. I dunno.

The only exception is when you have to defend a leader or something, and he has other guys yto help you (bodyguards etc) and there's a bunch of enemies trying to kill him. That's a bit different, but it would probably get pretty annoying after a while as well.

So, what kind of missions could we have that stick to the Laguru theme and yet are fun and somewhat different? Escorts etc. are kinda meh. I don't really have any ideas, so I'll shut my face now.

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 10:10 pm

All manner of posts are welcome in the random idea dumping thread. :)

User avatar
Sage
Posts: 438
Joined: Mon Jul 24, 2006 4:22 pm

Post by Sage » Mon Jul 24, 2006 10:41 pm

Oh now? In that case...

Howr abaout supar doopar rearlistarc roarp?[/stupidar]
-
How about ropes that you can climb up/down and swing on? Perhaps even do super ninja flips to/from and even do something like swing around in a U or O shape (but why would you need to do that unless you could attack from the rope or something).
-
Okay that last bit didn't come out right... but I'm sure you can figure out what I was trying to say. Not sure how useful that would actually be though.
-
Also something that probably wouldn't be necessary is crawling.. but meh.
-
Even more pointless stuff. Sliding. (diving and going into a slide. Would be practical in a game like The Specialists but considering this is based on melee that would be kinda pointless.) Only really practical if crawling is included and you want to dive/slide under something rather than dropping down and crawling under it. Or even diving through a small hole in a wall... or window (but diving through windows hurts a lot... would be kinda stupid.
-
Back to the topic of ropes (which would be sick if they were implemented). If you got a cloth or other strong material like it you could zip-line between places if the rope is attached in that way. Would be cool, maybe even zipline into an enemy to do a really powerful legcannon.

Something kinda iffy on the ropes would be taking a rope and trying to trip rabbits/entangle them. Or you could dip the rope in water and use it as a wepon of some sort. *idea dumped, moving on*
-
(props = things like chairs, vases, clay pots, silverware, bottles, and anything that can be manipulated using the physics engine and is not bolted down)
Throwing props at bunnies to slow them down or disorient them for a bit. Would probably be a bit hard to put in.
-
Finally...
Squirrels kekekekeke. Everyone loves squirrels, especially if they get to play as them. The problem is they have that tail, and Turner could just grab that, spin around, and fling Mr. Sqoil into a crowd/off a cliff. They'd be able to climb stuff a lot better and their attacks wouldn't be soley based on their legs. Just a thought :P.

*disengaging brain if I hadn't already at the beginning of the post*

EDIT: I based that last idea on the fact that I could have sworn someone mentioned something about accepting ideas for new species?

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 11:33 pm

How about towels instead of ropes, then you could playfully whip your rabbit pals while oiled up on a summer day... in speedos...

I think I just set the scene for the volleyball part of Top Gun. Except with rabbits.
Last edited by leDoOd on Tue Jul 25, 2006 12:03 am, edited 1 time in total.

User avatar
Sage
Posts: 438
Joined: Mon Jul 24, 2006 4:22 pm

Post by Sage » Mon Jul 24, 2006 11:36 pm

I'm not too sure I would call a person trying to turn my face inside out with his foot my pal...

User avatar
leDoOd
What custom title?
Posts: 777
Joined: Fri Feb 11, 2005 10:25 am
Location: The Q Continuum
Contact:

Post by leDoOd » Mon Jul 24, 2006 11:39 pm

Hm, agreed. Perhaps there can be a "solve all conflicts, past and present, with a nice game of oiled up beach volleyball" button, right next to the "jump off of cliff" button. Jeff, David, any comments on this? I totally think I'm getting somewhere with this.


(I apologize in advance for typing this, as it is 1 AM and my sense of humor is becoming clouded and fuzzy due to fatigue. stress, and those damn leprechauns that won't get out of my closet.)

Post Reply