Take a look at death spiral move, (ice skating http://en.wikipedia.org/wiki/Death_spir ... e_skating)) this is what I hand in mind, with the exception that the 2nd person would be thrown with enough timing to properly adjust into a leg cannon. You wouldn't try a leg cannon on a wolf when he is very close to you as this will most likely (at least for me) either turn into a roundhouse-kick or he will be able to counter it very quickly. Even if this is too difficult to perform in terms of physics, then how about just a spinning kick? Basically, Player 1 holds on to Player 2 and spins him like the death spiral till the enemy or target is kicked (possibly in the face since a leg sweep would be kind of lame).Krabman318 wrote:When you throw a rabbit at a rabbit, unless the second one catches the thrown guy, both will receive damage.TurtleKing wrote: ...as the target is working as a brake cushion stopping the momentum.
And since player 2 is thrown with a spinning movement, he won´t really have a chance to use Leg Cannon and will just crash into the enemy.
Realistic physics are an important part of the game.
I agree on that L4D thing, but throwing your friend onto a zombie and having him help you kill it are two different things.
But if we are taking about being realistic in this game, there are a couple of things that need to be fixed. For example, can a rabbit really block a wolf attack if he suppose to be 2x stronger and faster? In my opinion, he should dodge and strike, not block. I think it makes more sense if blocking is left for wolves or tougher races like bears or something and make them slower than rabbits. in reality, a wolf or any other member of the wild dog side has to sneak close enough to a rabbit if he wants a decent chance of catching it. Otherwise, the rabbit will most likely outrun the wolf.