leDoOd wrote:I had an idea for dying or getting KO'd in Lugaru 2.
Instead of the generic complete ragdoll upon death as seen in most games nowadays, how about mixing scripted and ragdoll? Like instead of just "kick, collapse into ragdoll" it could be "kick, fall down, struggle for a little, collapse into ragdoll" or "kick, fall down, sit up, commit seppoku, collapse into ragdoll".
Basically the just going limp after "death" is declared in the game isn't very realistic in my opinion. Some sort of mix of "pre-death" struggling would add to the realism of the game.
The problem would be scripted animations' clipping issues, repetitiveness, and things like that, but since the animation is going to be physics based for running, the same sort of thing could be used for the pre-death sequences... like instead of going through a wall, Turner could bump off of it or something.
Jeff wrote:The new skeletal animation system was designed with this purpose.
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