Silb wrote:So I guess we won't know until the game has most of its combat system in place.
And because of that it's sort of difficult to predict anything.
Why yes, David is a master of the element of surprise.
Funnily enough, I was listening to "Suicide is Painless" while making this comic...
Silb wrote:There's nothing definitive as far as I know about bows making it into L2. I kinda infer David's policy is a pretty pragmatic one of coming up with cool ideas, trying different ways of implementing them, then seeing what works for gameplay (and then tweak a lot).
That's a pretty good way of making a game, especially when you take into consideration all the problems bows could involve.
Arrows, etc. would have to be slow enough for the opponent to dodge effectively and be fairly useless in close-quaters to make it fair and quite sparse in number or ammunition to stop it from descending into a shooter. They could also make a whistling note while flying past, giving you some prior warning.
Bows would probably be best kept in specific missions, such as ambushes and seiges, as they would degrade the quality of melee combat in others, but it would be nice to have the option of a nice bow war, anyway.
BunnyWithStick wrote:How about drag attacks? ie: Click for a standard attack, perhaps a stab maybe, click and drag to attack in a certain motion, perhaps to block a sword swing or attack a certain body part.
Drag attacks would be awesome, specifically when it comes down to having more control over attacks or throws.
Being able to "drag" your attack around would be rather good, though it only applies to sweeping attacks as apposed to jabbing (lunging) or quick hacking attacks.
In Indiana Jones and the Emperor's Tomb, you can grab opponents* and then either proceed to punch them or throw them backwards (which, combined with a cliff**, was quite effective).
*Left and right mouse buttons at the same time, I think.
**Crocodiles optional.
A mix of different techniques would increase the learning curve slightly, but I think once you get used to it, it would be quite interesting.
Hopefully, Lugaru 2 multiplayer will be complex and varied enough to avoid becoming a
reversal war*** (linked for sync), while not being so complicated it ruins anything found the first game.
***This is, of course, impossible, but you get the idea.
cachiporrin wrote:Another good idea is.
2 handed swords, like STAR WARS!!!!
Check this
blog post, second weapon to last is a double-bladed Naginata. But why stop there? How about five or eight-bladed swords? Heck, what about three-dimensional twelve-bladed swords? Sure, they cut you in half whenever you attack, but you'd be the envy of everyone in town.
Silb wrote:What's that building in the background? It doesn't look like something you could build with Lugaru, but then again the texture seems right.
Rename this picture "Back.jpg" and add it to your "Skybox(snow)" folder to expand the Dwarfish empire!