Wiki' has plenty to say on the subject of stances in Chinese martial arts...
Wikipedia wrote:Stances are special postures used in Chinese martial arts training. They represent the individual elements of a form. Each style will have different names and variations for each stance. Stances can be differentiated by such factors as feet position, body weighting and body alignment. Stance training can be practiced statically, in which case, the goal is to maintain the structure of the stance through a set time period. Stance training can also be practiced dynamically, in which case, a series of movements is performed repeatedly. The horse riding stance or a bow stance is a representative example of a stance found in many styles of Chinese martial arts.
Overall, I like the idea. It's just implementing it that's kinda' "bl00t?*".
Do you have 1, 2, 3 keys, etc. for stances, and if so, will they be called Berserker Stance, Defensive Stance and Battle Stance?
Something kinda' goes against my gut about switching between "stances"... I guess I'm looking for something a leeeettle bit more dynamic.
Sword-fighting
One of my ideas was that you could "charge" a strong attack by holding down the attack button and then performing it by letting go.
While an attack is charged, Turner is more vunerable as he is not immediately ready to parry.
Here's one example of what Turner could look like while readying a strong attack:
The difficulty is, how does he charge it? How do you decide between getting ready for a sweeping or lunging attack?
Also, if this is a "stance", it makes sence that you would be able to keep it ready without holding the attack button down the entire time.
As Turner is only holding one sword, in this case, you might charge a sweeping attack by holding down the LMB, or charge a lunge by holding down the RMB.
However, this still doesn't solve how you would keep it held down, though I'm not quite sure how much that matters.
In
Star Wars Jedi Knight: Jedi Academy, by moving forwards while attacking, you bring your lightsaber down in front of you.
Attacking while moving backwards pulls off an uppercut (or whatever the sword-fighting term is), and moving from side to side while attacking, etc. etc., you get the idea.
This isn't a bad way of controling attacks, specifically as it's nice and quick, but I dunno.
Parries might be a quick sweep to the side, knocking your opponents' sword sideways.
In this way, perhaps holding down a parry increases the amount of strength you put into it, from lightly tilting your enemy's blade to the side to baring down on a more powerfull attack.
If your opponent manages to resist, you get into a sword lock.
I can imagine drag attacks mainly working with heavy weapons like bo staffs or halberds.
Colicedus wrote:I also think while traveling there should be little clips here and there in the loading screen or what ever showing T (with same graphics) Going over stepping stones over rivers, hiking mountains whipping sweat from his brow, drinking from his flask as he wanders the desert, Shivering in a blizzard with snow particles stuck to his fur, and asking Caravans on the road for directions and all that, it dose nothing that great, but ads a little more adventure to the game if done right I think.
I think I'd prefer to actually do it in-game.