Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
Zantalos
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Post by Zantalos » Thu Jun 22, 2006 1:04 am

Albab wrote:Oh, oh! The robe could get blown off in the wind, and you'd have to chase over the hills trying to catch it!

Alpha Wolf:We meet again, Turner.
Wind:-woosh-
Turner: GOD DAMN THAT WAS MY GRANDMOTHER'S! -runs off in chase off his robe-
Ya, I have to admit. I cracked up when I read this.

Wind is going to be such an awesome element. Same with rapid water, this stuff is going to be such a hit, I can't believe how other games would compete against this. This is freakishly way ahead of its time.

And that'd be sweet if you guys could create dialogues like this. Not for like the main dialogue and stuff, but it is hilarious when games give you that fourth option that just really makes you laugh out loud.

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leDoOd
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Post by leDoOd » Thu Jun 22, 2006 6:29 am

That would be BEYOND cool if the AI were smart enough so that if you talked into your microphone/typed things to them, they would understand and respond intelligently... or not, depending on their IQ.

Course that won't happen for another 10 years or more in any game. I guess I have something to look forward to!

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Post by Jeff » Thu Jun 22, 2006 12:45 pm

Quake 3 had that 7 years ago where you could type "Bot, follow me" or "bot, guard the quad damage" in chat. If you want "real" AI, that is not really possible, well not without winning the nobel prize or equivalent on the way.

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leDoOd
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Post by leDoOd » Thu Jun 22, 2006 4:35 pm

I know, I know. Just brainstorming as usual. ;)

Zantalos
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Post by Zantalos » Thu Jun 22, 2006 5:14 pm

You know, normally you brainstorm actual ideas!

It would be IMMENSELY awesome if cars were built so that if you filled/exposed them with air they would run just like they had gasoline in them... or not, depending on the type of car.
Now that was an off-topic comment, but you get what I'm saying right?

But an idea like that would be cool if you got it working with the PheonixUI. So that you can apply basic commands like 'follow' and 'wait' to the radio buttons.
Fallout had that really annoying thing where you had to hold up an entire conversation with your allies everytime you wanted something basic to happen like, "stay far away from me" or "I want you to put away your weapon." Took way more time than it should have.

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leDoOd
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Post by leDoOd » Thu Jun 22, 2006 7:28 pm

That's what I was sorta getting at, I was just overshooting.

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Mike_Cuzins
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Multiplayer Bow and horse

Post by Mike_Cuzins » Fri Jun 23, 2006 7:59 am

it needs to have multiplayer, a bow and arrow, a Horse that you can ride, minigames, perhaps a shop, beable to climb trees, the ability to "charge" or "power up" an attack, distractions (i.e. you can throw a rock and the enemy goes to check it out.) and finally EAR PHYSICS! like the antennas on vehicals in Battlefield 2! the bend and move according to how you move or and objects they touch!

Half of these have probably already been said, but i have a short attention span and got bored of reading all the (no doubt brilliant) suggestions. 8)
Last edited by Mike_Cuzins on Fri Jun 23, 2006 8:18 am, edited 1 time in total.

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Mike_Cuzins
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Post by Mike_Cuzins » Fri Jun 23, 2006 8:01 am

leDoOd wrote: Course that won't happen for another 10 years or more in any game. I guess I have something to look forward to!
Actually, voice recognition in bots is already strting to appear, let me try to find some titles...

:Edit:

here we go: At Argonaut Software, Jez San has a combat-driven game in development based on the US SWAT teams, which allows the player to converse with characters. The game -- called Swat -- allows a limited set of orders, and because they are context-sensitive. San said the speech recognition can be very accurate.

I got this info from an article at ZDnet, heres the link:
http://news.zdnet.co.uk/software/develo ... 470,00.htm
(I had my mac read it to me :wink:)

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Mike_Cuzins
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Also.....

Post by Mike_Cuzins » Fri Jun 23, 2006 8:54 am

You are on a fort, with the kings army, all looking down over the wall, and an army of wolves or raiders are charging

and all the kings army (including you) have a bow and arrows, and you are all shooting at the enemy, and the climb the walls quickly with or something and u unequip the arrows and start fighting with swords or whatever.!

ok AND

INJURIES! for instance, if an enemy breaks your leg, you limp, or your arm, your punches from that arm are less effective. ALSO stamina could be effected by injuries, e.g. a broken rib, or leg...


Yes? No? Maybe?

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Post by Jojanzing » Fri Jun 23, 2006 12:26 pm

the Hitchhikers guide to the galaxy game recognizes pretty much everything you type at it. The cool thing is that it only recognizes the first 4 (or was it 6?) letters of every word. the only bad thing is it sometimes says: "i dont know the word me" or "i dont know the word them" etc.

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Post by leDoOd » Fri Jun 23, 2006 12:30 pm

Sweet, mike! I thought I was just thinking of something impossible, like zantalos said. :D

But if you'd issue voice commands to rabbits, you'd have to learn rabbit-ese.

Me: Um... chicka chack chickidychak!

Rabbit: What? No, I will not serve you fruit parfaits while hang gliding upside down.

Me: Damn this quick translation book!

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Post by Zantalos » Fri Jun 23, 2006 1:22 pm

Whatever! If anything that article shows how impossible good AI is to achieve.

Voice recognition itself has been done in games before. You've played them in games like Rainbow 6 and even then it didn't work out well. It wasn't like an actual conversation you held up with a retard or a genius, their are a list of commands and you can either select them with the D-pad or say them outloud (this is exactly what they did for the 2003 game, SWAT they were talking about). Which isn't that great, the fact that that article was made in 2002 doesn't help either. The only thing that they've been working on is throwing more and more pre-set speech into the game (which they really didn't do for games like nintendogs, there's no point in prescripting conversations if you have to pronounce each one exactly like it's told).

So ha! I wasn't proved wrong! Unless you want David and Jeff to sit in front of a microphone for days on end, anything close to actual AI in conversations hasn't even been made. Yeah, how do you like that for what's real!

Edit: Oh my god, you added to your post while I was typing :shock: . Now this makes me look silly in response to your preset sillyness.
Ledood's first post wrote:Sweet, mike! I thought I was just thinking of something impossible, like zantalos said.
I guess I should have figured you'd add something from that! :)

Less of course you don't mind odd-world conversations.
Abe: hello <waves>
dude: hello <waves>
Abe: follow me
Dude: ok

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Post by Jeff » Fri Jun 23, 2006 2:04 pm

Speech recognition is doable. It has been around since the dawn of computers and is actually getting pretty damn good these days. However, it's probably not going to be in Lugaru 2.

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Post by Sectaurs » Fri Jun 23, 2006 2:59 pm

I know my friends and I spent a ridiculous amount of time and energy talking to our Seamen when that came out for the dreamcast.

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Post by Zantalos » Fri Jun 23, 2006 6:54 pm

Sectaurs wrote:I know my friends and I spent a ridiculous amount of time and energy talking to our Seamen when that came out for the dreamcast.
Yeah, I can imagine that. That game was so time consuming. You had to log in twice a day for at least an hour, everyday, for 6 weeks, if you missed a whole day, they'd all die. :( Happened way to much for me, so I gave up while I was on the gill guys. They kept stabbing each other and stealing their blood, lost alot of Seamans that way, poor fellas.
Joking... I wouldn't buy a Dreamcast. Would now, too bad they aren't sold in stores. This video on Seaman shows the extent on that speech recognition. Extremely entertaining if I do say so myself, by Gamespot's senior editor Jeff Gurtsman.

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