Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
User avatar
Count Roland
Posts: 2936
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Post by Count Roland » Wed May 28, 2008 3:32 pm

I just thought of something, it's probably been suggested already, but what if you could dig into the ground or snow or sand and hide in there, that'd be awesome seeing some wolf just climb out of the snow shake the snow out of it's fur and kick your ***, lol

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Post by Chainsaw man » Wed May 28, 2008 7:28 pm

I want to see an FPS game with this ground ability:
You launch big boom weapon. When it gose off, you make a real crater in the ground, not one of these painted on blast marks.
This Explosion mark can act as cover as well.

THAT would be as cool as your idea

User avatar
Count Roland
Posts: 2936
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Post by Count Roland » Wed May 28, 2008 8:14 pm

ever played red faction? they had some geo thingy where you could blow holes in dirt areas with explosives,it was pretty cool.

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Post by Chainsaw man » Wed May 28, 2008 8:26 pm

Nice...

User avatar
Grayswandir
Short end of the stick
Posts: 3655
Joined: Sat Oct 08, 2005 12:37 am
Location: Robbing the cradle.

Post by Grayswandir » Fri May 30, 2008 1:10 am

Count Roland wrote:ever played red faction? they had some geo thingy where you could blow holes in dirt areas with explosives,it was pretty cool.
The problem with Red Faction was that they never really utitlized that ability. You couldn't blow holes in walls with locked doors, so you were still forced to find the key. Blowing holes into cave walls would occasionally lead to little secret areas, but usually not worth the effort of the rocket or explosive ammo. On occasion there were areas where you could blow holes in bridges to drop tanks and soldiers to their doom, but again, it wasn't always worth the effort. In multiplayer it was sometimes useful because you could make yourself a mini-bunker or dig your way to the flag in CTF.

User avatar
Count Roland
Posts: 2936
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Post by Count Roland » Fri May 30, 2008 3:31 am

yeah they really didn't use it at all but it was still a pretty cool thing.

User avatar
Makrond
Posts: 498
Joined: Mon Jun 25, 2007 11:34 pm

Post by Makrond » Fri May 30, 2008 4:37 am

Actually, although it may have been Red Faction II, the geo-thingy (gah, I had the name last time I looked at this thread and now it's gone) was actually fairly necessary to get through with a minimum of pain and hassle.

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Post by BunnyWithStick » Fri May 30, 2008 5:04 am

Geo-deformation seems like an appropriate name for… Well, terrain deformation. :P

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Post by Renegade_Turner » Fri May 30, 2008 7:22 am

Count Roland wrote:ever played red faction? they had some geo thingy where you could blow holes in dirt areas with explosives,it was pretty cool.
How odd. I bought that game just last Thursday for 4 euros...but then on Tuesday I bought GTAIV so Red Faction's progress has been put on hold. Fantastic game though, if slightly cheesy at times. I was like "FOUR EUROS! I'D BE STUPID NOT TO BUY IT!" The weapons in it are class. The engine was called GeoMod too. It made multiplayer really cool.
Grayswandir wrote:
Count Roland wrote:ever played red faction? they had some geo thingy where you could blow holes in dirt areas with explosives,it was pretty cool.
The problem with Red Faction was that they never really utitlized that ability.
Well at one stage in a cave you have to blow a hole with some remote charges into the side of a vent going through the wall, so there were times when it was necessary but not often.

User avatar
shadow717
Posts: 453
Joined: Sat Mar 22, 2008 5:28 am
Location: Hunting down Andy.
Contact:

GTA IV

Post by shadow717 » Sat May 31, 2008 3:19 am

I'm getting GTA IV on Monday, so how is it?

User avatar
Grayswandir
Short end of the stick
Posts: 3655
Joined: Sat Oct 08, 2005 12:37 am
Location: Robbing the cradle.

Re: GTA IV

Post by Grayswandir » Sat May 31, 2008 3:50 am

shadow717 wrote:I'm getting GTA IV on Monday, so how is it?
Check the Randomness thread in the Randomness section. Starting page 104.

User avatar
rudel_ic
official Wolfire heckler
Posts: 2193
Joined: Sun Aug 28, 2005 11:19 pm
Location: Hamburg City
Contact:

Post by rudel_ic » Sat May 31, 2008 4:32 am

It's a fun game.

User avatar
Renegade_Turner
Gramps
Posts: 6942
Joined: Tue Sep 27, 2005 11:59 am

Post by Renegade_Turner » Sat May 31, 2008 1:28 pm

Yeah it's pretty fun. It has things some could complain about, which is perfectly alright, but I think what's good about the game is so good you forget about the bad.

MONKEYZ RULE
mashed patatos and whipped cream
Posts: 494
Joined: Thu May 03, 2007 1:30 pm
Location: Somewhere too warm for a jacket, yet too cold for shorts.

Post by MONKEYZ RULE » Wed Jun 04, 2008 5:31 pm

I just came up with an idea that probably has been posted before, holding 2 weapons, 2 swords, axes, knives and anything else thats rather small

User avatar
StickIt
Posts: 15
Joined: Thu Jun 05, 2008 9:22 pm

Post by StickIt » Sat Jun 07, 2008 12:13 pm

Adding real world weather effects. Say it's raining, light drops of water go on your screen, and your fur droops and gets wet.

Snowing: you could easily slip and slide, even turn nature around and throw snowballs to make enemies flinch :D

Post Reply