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Posted: Mon Aug 07, 2006 12:30 pm
by Sage
If there are sligns you should also be able to melee with them if you're desperate :P.

eh

Posted: Mon Aug 07, 2006 12:44 pm
by champrjk
You could also use a sling as a mele weapon. Use it to wack your opponets in the face,chest,legs, ect... Sorta like a rope with a wetted down knot in the end.

Posted: Mon Aug 07, 2006 3:06 pm
by leDoOd
Or one of those wrapped up wet towel things, I think they're called rat tails.

If it came to that, you might as well just grow a real rat tail and gain -3 charisma and +4 FHF (fugly haircut factor).

Hahahaha, Turner with a mullet! If anyone can make a picture of that, they get 20 ninja tokens. :D

Posted: Mon Aug 07, 2006 3:08 pm
by MacWiggy
I think there should be some real cutscenes. Not like in Lugaru, where you click to switch through the dialogue, but a detailed, rendered, Quicktime video. That way they'd have something to put in the trailer.

Posted: Mon Aug 07, 2006 3:14 pm
by Jeff
All cutscenes will be rendered in game. Cinematics are so 1999.

Posted: Mon Aug 07, 2006 3:24 pm
by leDoOd
Not true... in a game like Warcraft 3 and W3: The Frozen Throne, it's nice to get a break from the "eeh"-ish graphics to be rewarded with an excellent cutscene that even to this day is super-awesome-zomfglol-detailed. Again, I'm not saying I'm a graphics hound, but I do like that the cutscenes provide a momentary escape from the ordinary.

Posted: Mon Aug 07, 2006 3:33 pm
by Ninjas
I don't think pre-rendered cinematics are worth the time or effort. In Lugaru 2 the in- game cinematics are going to look completely awesome anyway, and will have the option of being dynamic.

Posted: Mon Aug 07, 2006 4:04 pm
by Jeff
leDoOd wrote:Not true... in a game like Warcraft 3 and W3: The Frozen Throne, it's nice to get a break from the "eeh"-ish graphics to be rewarded with an excellent cutscene that even to this day is super-awesome-zomfglol-detailed. Again, I'm not saying I'm a graphics hound, but I do like that the cutscenes provide a momentary escape from the ordinary.
Warcraft is a top down RTS game, so it is not really possible to have a cutscene without cinematics.

Lugaru, however, is a third person game that is perfectly suited to having seamless cutscenes. In fact, unless we ship Lugaru with 1080P HD cut scenes, the graphics would actually look worse than using in game graphics.

Posted: Mon Aug 07, 2006 7:41 pm
by leDoOd
Holy cow, them's fightin' words!

Can't wait. :D

Posted: Mon Aug 07, 2006 8:11 pm
by Sage
leDoOd wrote:Holy cow, them's fightin' words!

Can't wait. :D
Speaking of cows, we want our secret halberd-wielding cow level in this one! Even if it was a Diablo joke.

Posted: Mon Aug 07, 2006 9:34 pm
by leDoOd
Make sure it's a holy halberd-wielding cow.

Posted: Tue Aug 08, 2006 9:01 am
by MacWiggy
"All cutscenes will be rendered in game. Cinematics are so 1999."

Want to know what else is from 1999? The G3 iBook. In case you haven't noticed, lots of people in these forums still use old computers. And anyone whose played Diablo 2 can tell you that Videos don't "Glitch up"

Posted: Tue Aug 08, 2006 9:39 am
by Renegade_Turner
Ninjas wrote:I don't think pre-rendered cinematics are worth the time or effort. In Lugaru 2 the in- game cinematics are going to look completely awesome anyway, and will have the option of being dynamic.
Ditto. I hate cinematic cut-scenes. They waste time working on a piece of eye candy that I'll watch once and never watch again. It's pointless. It doesn't add to the gameplay, but it takes a while to create, so why bother? I hate them.

Posted: Tue Aug 08, 2006 9:53 am
by David
We will probably not have pre-rendered cutscenes, and if we did, they would most likey be rendered in-engine.

Posted: Tue Aug 08, 2006 11:49 am
by wormguy
MacWiggy wrote:"All cutscenes will be rendered in game. Cinematics are so 1999."

Want to know what else is from 1999? The G3 iBook. In case you haven't noticed, lots of people in these forums still use old computers. And anyone whose played Diablo 2 can tell you that Videos don't "Glitch up"
Oh, really? Videos don't glitch up? Tell that to my old Dell.

Anyway, the amount of time (and money) it would take to develop cinematic cutscenes just wouldn't make it worth it anyway. In-game cutscenes are simpler, and probably look damn fine in Phoenix.