long range weapons
Re: long range weapons
Yeah, it's probably something like that. Perhaps it's using the position of right hand as origo or something like that? That'd leave the head in a pretty weird angle.
Re: long range weapons
Yeah. I think the attachment system is set up for weapons alone, so that might be it. That was what I was planning to use for the mount system. I was going to use David's code to treat the player like a weapon and attach them to the mount's spine bone.
Re: long range weapons
There is a command for attaching an item, which is independent from the weapon pick up code. It's only used for picking up weapons so far, though.
However, I don't think you can use that, since it probably needs an XML file defined as a dynamic item with an attachment point, and characters don't have that.
It is possible to animate several characters at once, like in the Judo throw, but I don't know how that is done.
However, I don't think you can use that, since it probably needs an XML file defined as a dynamic item with an attachment point, and characters don't have that.
It is possible to animate several characters at once, like in the Judo throw, but I don't know how that is done.
Re: long range weapons
*Sigh*
I have to write new code now. Oh well, I need the experience.
I have to write new code now. Oh well, I need the experience.
-
- Posts: 1
- Joined: Wed Nov 23, 2011 12:39 am
Re: long range weapons
Perhaps it's using the position of right hand as origo or something like that?