Anything related to Wolfire Games and/or its products
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Knoton
- Posts: 4
- Joined: Fri May 26, 2006 11:34 pm
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by Knoton » Fri May 26, 2006 11:40 pm
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hdlsa
- fruit salad
- Posts: 496
- Joined: Sat Jun 05, 2004 3:26 pm
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by hdlsa » Fri May 26, 2006 11:49 pm
Luguru 1 already is out.
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Knoton
- Posts: 4
- Joined: Fri May 26, 2006 11:34 pm
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by Knoton » Fri May 26, 2006 11:55 pm
I meant Lugaru 1 & then buy Lugaru 2 when it comes out
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Eric
- Support Ninja Master
- Posts: 518
- Joined: Thu Dec 22, 2005 1:53 am
- Location: San Francisco, CA
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by Eric » Sat May 27, 2006 2:44 am
and the amazing thing is that most of this work comes from one man.
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David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
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Contact:
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by David » Sat May 27, 2006 3:02 am
Thanks! I am doing my best to focus on writing technology that is actually new, such as the animation system. However, I only have enough time to do this because I am now working with a team of talented artists who are creating all of the audiovisual content, so I can focus almost entirely on game design and programming.

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Knoton
- Posts: 4
- Joined: Fri May 26, 2006 11:34 pm
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by Knoton » Sat May 27, 2006 8:32 am
Well, keep it up guys. I eagerly await the final product.
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Plague
- Posts: 15
- Joined: Wed May 31, 2006 12:15 am
- Location: Missouri
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by Plague » Wed May 31, 2006 12:27 am
Hey, just joined the forums and I have to agree. The dedication of your dev team and the work you have put into the engine is truly inspiring. I myself am making a game in the Torque Game Engine, and I understand the amount of work it takes to make something of this caliber.
My favorite game on your list is Black Shades. I'm having a ball creating my own custom levels. Doing things such as setting all enemies to "unarmed" and giving myself a shotgun.
Lugaru is interesting, but a bit difficult wouldn't you say?
I've tried the demo, and my favorite thing about the game is the way the character feels. There aren't many online games that allow you to really move past the constraints of a human physiological build and into the realm of insane flips, kicks, and jumps. And I salute that.
If it's possible, I would like to request making "Lightning's Shadow" windows compatible. I've never run a Mac and I doubt i'll be able to afford one for a long time. It seems like an excellent game, and I know multiple other people who are hoping it will be ported. Like I said, excellent job on the games so far, keep it up.
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Renegade_Turner
- Gramps
- Posts: 6942
- Joined: Tue Sep 27, 2005 11:59 am
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by Renegade_Turner » Thu Jun 01, 2006 4:03 pm
I can already see Plague is an intriguing forum member in the making. This forum needed something to spice it up. He better be it. Or else.
Also, get Lugaru. There's so much more valuable content such as the rest of the campaign/challenge levels and Silb's new campaign (is it even new anymore). There's also a couple dozen other cool user maps, the use of weapons, and an upcoming StaffShock campaign undergoing heavy scrutiny and speculation. Just kidding.
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Plague
- Posts: 15
- Joined: Wed May 31, 2006 12:15 am
- Location: Missouri
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by Plague » Thu Jun 01, 2006 5:41 pm
I have the game now. I've completed the original campaign as a wolf, and as turner. And i've also completed the Temple campaign. Now that that's out of the way, I might as well try my hand at mapping...
I have an idea for my own campaign, and from studying Silb's work, I have a pretty good idea of what needs done. It probably won't take too long after I figure out the map editor.
Of course i'll have to make time for it in-between my own game, and work...but that's life.