Telchmuller wrote:There you go...they could beta test the viability of online multiplayer with lugaru...after they finish development of course.
deprav wrote:I don't get the "lag excuse" - in ANY multiplayer game lags are an issue so I don't see why it should be a "no go" for Overgrowth in particular... ...Lags might actually be even worst for FPS because a slight delay on your shot makes you miss your target, thing that doesn't happen in close combat gameplay mechanics.
deprav wrote:Wut wut... I didn't see that coming. I kind of bought Overgrowth because, from what I understood, it had a (online) mulitplayer planned.
Telchmuller wrote:What if you could select a combat style that was constantly scripted for online play?
This way you would essentially be piloting an avatar with limited capabilities in terms of player direct control, however...with level scaling and customization of AI styles you could still get some online multiplayer function.
I think tweaking your avatar and navigating it in realtime might possibly offer some appeasement for the MMO addicts...maybeh???
So you're saying they should do two games, Overgrowth and Over-avatar, and release them for the price of one game?
Endoperez wrote:Would you mind telling us where you got that impression? If it's on this site, it'd be easy enough to change so others don't do the same mistake.
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