To post you have to buy a 10 dollar account, they call their fellow SA members as goons, for this reason that makes each member special. (I really have no idea or why they chose goons, but that's what it is according to wikipedia and other definitions). Jeeze, someone made a thread about Company of Heroes, and within hours one of the developers actually came on and posted to them (Wikipedia says SA forums get 30,000 posts daily)
Okay, now that topic on SA is really awesome, it has tons of information for Lugaru 2. It seems, that David and Jeff go by screen names of Burning Dog and Parsap, respectively.
So another bulleted list! (which are all just a bunch of restatements and even exact sentences retyped here. So if you've already read the short SA thread, nice job it's great!)
-improved animations and difficulty curve (so you won't get beat to a pulp the first time you play)
-Key technological features never before seen in games (games people know about at least)
-Soft body fracture physics (he shows later, it's frigging awesome)
-Procedural Animation, yes you've heard it here before! Dynamic on the fly animations that are influenced on momentum (when Turner finishes a long jump, he catches himself), Surface topology (he scampers uphill and balances himself going down hill), wind (Flow maps! that was a pretty sick run-through by Jeff), and character-specific movement differences (Sliders! Implementing movement behaviors like being cocky, or how masculine and feminine you are).
-New programmer unmasked, (whether or not he's one of the three new programmers has not actually been stated, but he's helping out, so I'll have to assume so...) Alec Rivers! The programmer behind the the G-Man Destruction Demo, soft body fracture physics.
Burning Dog wrote:Danbo Daxter wrote: Take this technology, add zombies and a lightsaber and I can't think of anyone who wouldn't buy it.
Are you psychic? That is exactly the demo I am working on now
Yeah, that's right people. Announcing he'll be entering in the Graphics meets Games Competition:
No, I'm totally serious. I started on it yesterday, and it should be ready in a couple weeks. The idea is basically an updated version of the G-man demo, except there is a zombie and you destroy him using various implements of destruction (shotgun, lightsaber, katana, etc.) Hopefully it will be done in time to enter the
Graphics meets Games competition.
That deadline is August 28, 12 more days, good luck David!
Okay links!
Alec Rivers' extremely fun 2-d game from highschool. Demos 1,2,5 are pretty laggy techdemos, but they're there (I might just be missing something, try it out). 3 and 4 are pretty entertaining though, don't do bizzare things like crashing into the other plane, it crashes sometimes (just a heads-up).
http://www.aidspan.org/alec/projects/physics_engine.htm
Get the open house 3 pack Demos from NAPS. First is a dolphin game that shows off breakable cloth physics. I can't even play the second one, so tell me what that game is about. Finally Alec Rivers' G-man Destruction demo, G-man falls limply and you slice the living hell out of him. Beats all kinds of ass out of Prince of Persia's gore effects, entertains me for long periods of time. Remeber to hit f9 for in-depth views. These demos are from 2003, I think (according to the movie, 03').
http://people.cornell.edu/pages/arr33/c ... nloads.htm