Posted: Sun Aug 27, 2006 6:34 pm
But the physics in Lugaru were so fun! Wasn't it satisfying to watch a airborne rabbit crash into a wall? It's body flattening and crunching like a steamrolled baby.
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I know, the physics in Lugaru were great. But that doesn't mean soft body physics would change that! I mean, Just by modifying the models, you can make them behave exactly the same as ragdoll ones. They would be better of course, because you could actually have the bodies flatten and crunch if they crash into a wall. Soft-body fracture physics basically swap out the models with ones that react better, the same basic rules of ragdoll physics still apply.MacWiggy wrote:But the physics in Lugaru were so fun! Wasn't it satisfying to watch a airborne rabbit crash into a wall? It's body flattening and crunching like a steamrolled baby.
I doubt that the ragdoll idea from Lugaru will change much, the reason being that it was so damn fun. Better collision detection and all would be great, but do we really need that much more improvement? If it really improves the gameplay, then so be it.Zantalos wrote:I know, the physics in Lugaru were great. But that doesn't mean soft body physics would change that! I mean, Just by modifying the models, you can make them behave exactly the same as ragdoll ones. They would be better of course, because you could actually have the bodies flatten and crunch if they crash into a wall. Soft-body fracture physics basically swap out the models with ones that react better, the same basic rules of ragdoll physics still apply.MacWiggy wrote:But the physics in Lugaru were so fun! Wasn't it satisfying to watch a airborne rabbit crash into a wall? It's body flattening and crunching like a steamrolled baby.
Well, I don't know. Aside from that single tech demo, that's practically the only attempt I've seen at soft body physics (I think it's the first too). So who knows, it might not effect gameplay too much, though I think it's fantastic. You know, maybe we'll just have to wait a bit for David's upcoming game for the Graphics meets Games Competition. I'm just totally stoked.wormguy wrote:I doubt that the ragdoll idea from Lugaru will change much, the reason being that it was so damn fun. Better collision detection and all would be great, but do we really need that much more improvement? If it really improves the gameplay, then so be it.Zantalos wrote:I know, the physics in Lugaru were great. But that doesn't mean soft body physics would change that! I mean, Just by modifying the models, you can make them behave exactly the same as ragdoll ones. They would be better of course, because you could actually have the bodies flatten and crunch if they crash into a wall. Soft-body fracture physics basically swap out the models with ones that react better, the same basic rules of ragdoll physics still apply.MacWiggy wrote:But the physics in Lugaru were so fun! Wasn't it satisfying to watch a airborne rabbit crash into a wall? It's body flattening and crunching like a steamrolled baby.
On a side note, let's start a quote nexus.
David (taken a bit out of context) wrote:...there are some key technological features that have never been seen in games before as far as I know. There are many planned, but these are the ones that are already implemented:
-Soft-body fracture physics: Remember the G-man destruction demo? Alec Rivers, the programmer behind that, has been working on that engine for the last few years and is actually working with me on Lugaru 2 now...
I'm pretty sure the same is true for everyone here.Wumpus wrote:I'm personally really looking forward to Lugaru 2. I thoroughly enjoyed the first one
Yeah, it makes sense, it would just make the combat more clunky and less flowy. Fighting would change from situational punching and kicking to repatative punches and then repatative kicks, whatever button you hold down (I would only use kicks, it would work, but it'd just be like a lame one-move button masher). Also, kicks and punches are only executed at different ranges, which you wouldn't be able to pick out as fast as Turner would automatically do.MacWiggy wrote:If Lugaru 2 is going to have gore, it'll definitely need some new moves. My suggestion, multiple fighting buttons. Maybe left click is punch, and right click is kick, and any variation on the two. (or three) This would allow for crazy gory moves that don't get reptitive as fast.
