Posted: Wed Jun 14, 2006 11:06 pm
Has David revealed the rabbit chest-bursters yet? They live in the egg chambers.
And yeah, I like the idea. Any level where you are able to shoot crap-loads of arrows into an army would be fun, definitely.Lpod, taken out of context from [url=http://www.wolfire.com/forum/viewtopic.php?t=1055&postdays=0&postorder=asc&start=11]Additions to Lugaru 2: Training (and weapon aiming)[/url]-it starts at lpod's post, thought I'd try that wrote:but yeah, david would have to totally change the style of combat to allow for first person aiming. maybe there could be levels specifically designed for ranged weapons, like a siege level, where you are one top of a wall and have to repel the hordes of enemies charging your fort. that would give you the best of both worlds, though it would probably require some extra programming and wouldn't be very consistent with the rest of the game.
While I agree with this for the most part, lets not forget that the rabbits DO fight the wolves and infact fight each other. As a semi-advanced culture with an understanding of martial arts it makes sense that they could have evolved simple ranged weapons purely for warfare.Sectaurs wrote:I don't think the rabbit culture would have spent their time developing a very advanced bow and arrow hunting method. First of all, they're vegetarians and farmers. Secondly, they [except for Turner] run first and fight wolves and other predators as a last option, and when they do they are usually within their burrow-villages, in tight quarters where a bow would be a disadvantage.
I think they would have developed polearms and other implements that evlove from farming tools.
I am still of the opinion, both canonically and gameplay-wise, that bows and arrows are unneeded and superfluous to what Lugaru is about.
That is, of couse, just my opinion.
Yeah, I saw Lord Of The Rings too.Mike_Cuzins wrote:This just gave me an idea...
You are on a fort, with the kings army, all looking down over the wall, and an army of wolves or raiders are charging
and all the kings army (including you) have a bow and arrows, and you are all shooting at the enemy, and the climb the walls quickly with or something and u unequip the arrows and start fighting with swords or whatever.!
good idea? worth mentioning in the idea post?
I would actually find that as a rather unwelcome attachment to a martial arts game. I mean, martial arts combined with a little ranged weaponry, but not levels that are focused on ranged battle. That's just me, though.Zantalos wrote:And yeah, I like the idea. Any level where you are able to shoot crap-loads of arrows into an army would be fun, definitely.
I do not remember mention of any rabbit-wolf war. Weren't the rabbits overall very submissive to the wolves?GaGrin wrote:While I agree with this for the most part, lets not forget that the rabbits DO fight the wolves and infact fight each other. As a semi-advanced culture with an understanding of martial arts it makes sense that they could have evolved simple ranged weapons purely for warfare.
This, however, is a good point. How is a ranged projectile, which is supposed to be moving fast enough to hit a target even if that target is moving, going to be dodged? You don't dodge a knife throw if you're not a computer.GaGrin wrote:Example:
The player (if skilled enough) can reverse or avoid any single attack. Is this true of missile weapons? Can I catch an arrow out of the air if my timing is perfect? Can I weave to avoid a thrown knife?
Gotta think of the cool factor, thats half the fun of this particular game. The flow and style perfectly compliment the brutal realism. Teh Win!
It's like "House Of Flying Daggers," it's a martial arts movie, but there are still bow and arrows in a martial arts movie. Sometimes, there can be situations where shooting someone is much funner than gutting him (or maybe you just don't have the skills to jump 50 feet across a level and tracheotomy someone. And not the medical kind either...).Renegade_Turner wrote:Other people will feel the same as me. Lol. The major appeal of the game is the martial arts.
So what? If it helps describe something better then why does it matter?MacWiggy wrote:Don't say Oblivion. Please don't say Oblivion. There have been altogether to many comparisons to that game.
Well then there is Shift for ya. That idea is Settled.MacWiggy wrote:They do that in Call of Duty 2. When you're aiming with the sniper rifle, you can hold down a button to hold your breath, and the scope will steady. Otherwise your shaking all aroud.