Korban3 wrote:Maybe we could re-restart the Community City project.
More like re-re-re-(re)-re-restart, but okay.
The problems with a community city are as follows:
1) Complexity: If we get the amount of submissions we are hoping for, along with npcs, very few computers(in the world) can handle it. This includes super computers.
2) Amount of submissions: No one submits. I'm sure this won't be a problem though, since it's for OG Weekly. However, if we only get a few, we could solve problem 1, and part of 3.
3) Who's gonna manage it? Probably Silverfish or Anton, but they might be too busy. I'd be happy to, but I'm too busy. This is an easy problem to fix though, except for the fact that they would need a supercomputer.
4) Quality: What do you do with a crappy submission? We could just accept it, but what do you do when someone submits a cube made of 7 smaller cubes?
5) Design: Whoever manages it needs to give it a cool layout, something I failed to do. Community blueprinting (virtual whiteboard would work) could fix this quite nicely.
6) Time: We have to start it soon if this is what we decide on.
7) Theme: It should (of course) be OG Weekly themed, but how do we do that? What do we do with unfitting submissions (say, a yellow striped cube made of 7 smaller cubes)

Funness: My (and the people who submitted) city wasn't very fun. This goes with design. Compact = good, which(due to the lack of submissions) my (and others) city failed at.
9) Walls: Any good medieval city needs walls, a gate, and maybe natural barriers. The problem is that these need to fit nicely around the city (like Nimai's(I think thats right) original community inspired city)
10) Terrain: Do we go my route(which was lame) and use a huge flat surface to build it on? Do we build a custom terrain with a flat surface that fits nicely around the city? The coolest would be structures designed around the terrain, but IDK how we would do that.
11) Time(pt. 2): Problem 5, 9, and potentially 10, need to be done at last minute, to incorporate what we have. How do we know when to start? What do we do with last minute submissions? We will need a strict deadline at least a week before OG Weekly #52 if we want to make it good.
In short, it's doable, but difficult. It would be awesome though, and it could(if it ends up good) immortalize # 52. I'd be happy to help, but we'll need a lead organizer.