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The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:33 am
by Korban3
I talked a bit with Aubrey on the stream and he mentioned making the art assets from TBE open. I've found the appropriate codes for FBX format animations to work in Blender, and I will be attempting to continue work on Wolfire's unfortunately unfinished Mojam game. I'm not sure how much progress I will be able to or can make on it, but I will try. Hopefully, I can bring it a little farther along.

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:38 am
by jtir123
Sweet, lets see how far you can get!

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:40 am
by bpcomp
So you'd convert the game to code to Blender or just work with the 3d assets in blender and continue the coding in Unity?

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:40 am
by cfsharp
If you're a student, Autodesk offers all their software for free.

http://students.autodesk.com/

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:40 am
by akazi
that sounds good,good luck. :mrgreen:

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:42 am
by Maldito_Bastardo
Looking so far for this! Thanks a lot Wolfire Team specially David and Aubrey :wink: And community, keep up the good work guys! good luck :)

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:43 am
by annelions
Cool!

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:44 am
by shadow0moon
I'd love to help! I've actually just recently started learning to code in Unity to make my own game, and I would want to help with this once I learn more about Unity.
Even so, I'd love to come up with ideas as well!
This would be great!

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:47 am
by Zaggy1024
I wouldn't mind being able to help either... plus, if everyone worked together on it (perhaps through an SVN?), then we'd probably get a lot more done than if you did it alone. :)

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:50 am
by wingedwolf123
good luck with your project .. gonna start on mine tomorrow .. cant wait to see what ideas you come up with man

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:51 am
by Amorino
I can help, I'm in the middle of a course in Unity, so I'm familiar with the engine and with Maya, PS and programming in C#.

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:51 am
by Korban3
I'm going to keep working in Unity for sure, bit it appears that there's a .sln for Visual Studio I might open and investigate. Just for shits n giggles though. I found those codes for FBX animations, so I'm glad to keep working Blender, which I'm already familiar with, thankfully.
Thanks for all the support guys. Thanks for all the fun and hard work Wolfire! I loved this weekend, it was a great time!
I hope I do this justice and make a little progress. I might even have to add a top hat and some new units, if I get the hang of Unity and such.
Hm, if we could get something setup, then we might be able to get some team work going. I'll see how smoothly I can start this up. If it goes really really well, then you guys could maybe work on new assets, or new ideas for how things should work and happen. Otherwise, I'll need all the help I can get.

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:54 am
by PsYcHo126
Thanks, this is awesome! :)
The game looks very promising, it would be such a shame to just throw it away.
I'm actually pretty sad that Aubrey and David just stopped with it :cry:
But you two guys did a very good work, nice! Btw, will Aubrey also "release" all the stuff he did today which aren't added? Like the mountains etc? Because that stuff looked amazing.

Oh and, hello guys! I'm new here :)

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 12:55 am
by wingedwolf123
yeah luckily my brother is in college for Autocad so i can take advantage of his student email and get autdesk and various other tools for free

Re: The Broadside Express - Continued

Posted: Mon Feb 20, 2012 1:01 am
by Amorino
Korban3 wrote:I'm going to keep working in Unity for sure, bit it appears that there's a .sln for Visual Studio I might open and investigate. Just for shits n giggles though.
Programming in Unity is made trough MonoDevelop, which is integrated in Unity. You can code the scripts either in Javascript (David wrote code the project in this), Boo or C#. I really don't recommend opening that sln files in VS, I'm pretty sure it will break the bond between MonoDevelop and Unity.

Furthermore, all the folders are in a Structure that create Unity. Assets folder is very important, it contains the UnityFile of the project, the models, scripts, materials, etc. Btw, FBX files are necessary for the animation with 3D models, obj for models. Unity can handle this files.

Regards