Suggestion: Rabbit Hearing
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- Gramps, Jr.
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Zantalos , you wouldn't turn it on , it would just become "apparent".
It's more realism in my opinion , you can't focus on everything your ears are telling you while your active , like say fighting or running around.
so the hearing feature is more that , "While i'm not focusing on saving my skin or kicking ass why don't I listen around."
It's more realism in my opinion , you can't focus on everything your ears are telling you while your active , like say fighting or running around.
so the hearing feature is more that , "While i'm not focusing on saving my skin or kicking ass why don't I listen around."
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- Gramps, Jr.
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Just my two cents:
How about we go with the "standing still you start the listen" thing, but once that happens instead of seeing wavy lines or crazy stuff like that, if there is anything interesting going on within earshot (fighting, running, walking, etc.) then you faintly hear it and your ears start pointing in that direction. But not like some crazy thing like if the sound is behind you your ears spin around to face the back of your head, more like they start pointing a bit towards the right or left until you spin around to face it, and the closer/far away the bearing you face the direction the sound is coming from the more louder/quieter the sound gets.
As I said, just my two cents.
How about we go with the "standing still you start the listen" thing, but once that happens instead of seeing wavy lines or crazy stuff like that, if there is anything interesting going on within earshot (fighting, running, walking, etc.) then you faintly hear it and your ears start pointing in that direction. But not like some crazy thing like if the sound is behind you your ears spin around to face the back of your head, more like they start pointing a bit towards the right or left until you spin around to face it, and the closer/far away the bearing you face the direction the sound is coming from the more louder/quieter the sound gets.
As I said, just my two cents.
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- Short end of the stick
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- Gramps, Jr.
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That's a good idea, it fits with Lugaru's philosophy of subtlety really well.Kalexon wrote:Just my two cents:
How about we go with the "standing still you start the listen" thing, but once that happens instead of seeing wavy lines or crazy stuff like that, if there is anything interesting going on within earshot (fighting, running, walking, etc.) then you faintly hear it and your ears start pointing in that direction. But not like some crazy thing like if the sound is behind you your ears spin around to face the back of your head, more like they start pointing a bit towards the right or left until you spin around to face it, and the closer/far away the bearing you face the direction the sound is coming from the more louder/quieter the sound gets.
As I said, just my two cents.
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Good, this is what I was going for, animations are realistic enough to just happen. Having ripples or anything like that, would create the same problems of a HUD, by being a distraction. I didn't want to just flat out repeat it again, because, I said it really bad the first time. Like, they just annoy me the way they sound, such as this post is going to annoy me in a couple of months too-- somehow. I dunno, it's wierd.Kalexon wrote:Just my two cents:
How about we go with the "standing still you start the listen" thing, but once that happens instead of seeing wavy lines or crazy stuff like that, if there is anything interesting going on within earshot (fighting, running, walking, etc.) then you faintly hear it and your ears start pointing in that direction. But not like some crazy thing like if the sound is behind you your ears spin around to face the back of your head, more like they start pointing a bit towards the right or left until you spin around to face it, and the closer/far away the bearing you face the direction the sound is coming from the more louder/quieter the sound gets.
As I said, just my two cents.
Zantalo wrote:Or it could be like radar, when you fight in enemy, or when Turner hears an enemy, his ears perk up. They'll point in the direction of the sound, however they can. If it's from the front, they'll twitch and then point forward, they'll lean and point towards things that are coming from the side, sounds from behind- they'll get real low and cave in for incoming sound to pass through, just like real ears (dog ears at least, mine don't do that yet...). I use this alot in those Vigilante games, you'll get like an auto aiming turret and you follow where it's pointing to, to reach whatever enemy it's aiming at. Cept ears would make more sense because he'd hear them.
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- Gramps, Jr.
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What you hear should be holophonic - http://www.holophonic.ch/archivio/testa ... phonic.mp3
Listen to that while wearing headphones, it sounds as if its completly 3D...
Imagine that in Lugaru!
Listen to that while wearing headphones, it sounds as if its completly 3D...
Imagine that in Lugaru!