Play Now: Dropbox
(Tested with Google Chrome, Firefox and Safari. Should work in Opera)
My record so far, 34.47 seconds:
A/D - move
Space - jump
Shift - crouch/roll
Right click/W - edge grab
R - respawn
Public release note:
I'm also going to release the assets to the public, since I doubt I'll be updating this game anymore:
-Alpha #6 changelog-
- Added support for speedruns and replays, just copy the URL from the replay link you recieve on completing the level faster than one minute.
- Added platforms that you can jump through from below.
- Added a modified version of the edge grab, the platform grab. It allows you to grab any part of a platform.
- Finalized the cat city tileset and created a pretty large and detailed map.
-Notes from Alpha #1:-
After watching the overgrowth weekly #52, http://www.youtube.com/watch?v=9tWIvNcSAuI, in which Silverfish discusses his 2d Overgrowth game, I decided to try it out. It didn't quite turn out to be what I expected, and after a while I decided on developing a 2d overgrowth game myself. I've only been working on this prototype for approximately 3-4 hours, but I already have a working rabbot character jumping around a tile-based scenery!
I decided to recreate the basic rabbit movement from Overgrowth, running and jumping, and in order to do this, I needed my very own rabbot. So I sat down and drew a 32x32 pixel stick-version of turner:
The spritesheet is based on screenshots, and all the poses seen have been drawn to accurately match those of turner's ingame, so that the player may easily recognize the character's movement. Since Overgrowth puts a huge emphasis on sound effects ingame, I shamelessly grabbed the .wav-files and mixed some of them to create a jumping and two landing sound effects. Depending on how hard you land, one of the two landing effects will play.
The scenery is currently made up from a placeholder Super Mario tileset, but this will be changed later in development.
-A quick peek at the technology-
My friend's game engine on which the prototype runs, SolidCoreJS is far from complete, but provides a basic framework that simplifies the process of creating entities such as characters and making tile-based maps. To test this engine, i've created very basic prototypes with characters running around, which were easily modified into the Overgrowth 2d JS prototype.
While the engine is able to play sound effects, the current build uses unstable ways to achieve this, resulting in delayed sounds that cannot be stopped, hence sound is disabled by default. It can however be enabled by checking the "Enable Sound" checkbox. Please note that enabling sound may result in your browser crashing, but it should work fine.
For more info about SolidCoreJS: http://dl.dropbox.com/u/11976509/OvergrowthJS/readme.txt
Thank's for reading/playing/both and please leave comments!